
Ludum Dare #50compo
Deathline
Fly spaceship, shoot enemies, grab scrap and throw it at the Deathline to delay the inevitable.
WASD or Arrow Keys - Move
Left Mouse Button - Shoot
Right Mouse Button - Grab
WASD or Arrow Keys - Move
Left Mouse Button - Shoot
Right Mouse Button - Grab
Made in ~15 hours
Tags: #abstract, #arcade, #difficult, #fast-paced, #minimalist, #space, #twin stick shooter, #vector
Comments19


LussiousLi5 Apr 2022, 12:26
WOW, the graphics is simlpe but abstract, and the player has a good sense of control, a fantastic game!!!
mukult6 Apr 2022, 13:43
The controls are really smooth! Feels very much polished. Really liked the death line graphic when you die... it just looks so freaking smooth! Nice work!
Legolula6 Apr 2022, 13:47
Simple but feels extremely polished, congrats!
Sawyer6 Apr 2022, 13:47
This game is an amazing entry. I love how clean the graphics are. The controls are simple and the goal is simple making it a nice quick game to play. This is one of my favorites from this jam!
cbab6 Apr 2022, 13:54
This is a good twist on the "extend the timer" idea! Having a physical object in the world feels much more foreboding than a countdown. I found the controls a bit too loose for my taste, but it's still quite fun.

Zyang6 Apr 2022, 13:54
The minimalist visual and the concept looks very cool, control is smooth.
the way to delay the line seems counterintuitive.
the way to delay the line seems counterintuitive.

PhoenixofForce6 Apr 2022, 14:02
I find that the ship moves a bit to fast. The laser sounds is top notch. Good entry :)

Salier6 Apr 2022, 14:11
Really nice game! Quick to get a handle of, tho I still have trouble understanding the right-click tool. Overall a very solid entry, would have loved some music to top it off!

sakura_magika6 Apr 2022, 19:44
i like the neon glow visual style! decent over all twin stick shooter gameplay, the physics and movement felt pretty good, and it's fun to use strategies around hiding behind rocks from enemies.
the grab function didn't seem that useful to me, it seems to attract smaller pieces of debris, are you supposed to be able to launch them at enemy ships? or use them to block? with things as hectic as they are, i didn't feel like there was any space to figure out how to use grab.
the grab function didn't seem that useful to me, it seems to attract smaller pieces of debris, are you supposed to be able to launch them at enemy ships? or use them to block? with things as hectic as they are, i didn't feel like there was any space to figure out how to use grab.

LDJam user 2800368 Apr 2022, 06:03
The simplistic visual style ends up looking great with the glow. Props for the polish - animates and controls well. Maybe could've used a soundtrack?
You said it only took 15h so impressive for less than half of a compo. Solid entry :)
You said it only took 15h so impressive for less than half of a compo. Solid entry :)

Jimbly8 Apr 2022, 20:54
Love the visuals, everything was nice and smooth and polished. Was too difficult for me, in 4-5 tries, I could usually survive about 15 seconds, only once lived long enough to kill something, grab it's scrap, and delay the death line ^_^.

Ramil Dev9 Apr 2022, 16:52
Best VFX I've seen in a compo game so far! They are aesthetic and polished, even the menu has animations. And on top of that, the gameplay is fun and the deathline + scrap mechanic is fresh. Kudos to you!

nafos_games10 Apr 2022, 12:08
Loved it, any time someone puts an original spin on a classic game I am impressed, well done.
LDJam user 27954610 Apr 2022, 14:40
Really fun game and the simple art was very effective. Movement was a bit slippery, but I still enjoyed it. Good entry!

riley910 Apr 2022, 16:16
02:35!! cool little detail that the death line moves to the right side of the screen as soon the player dies! i really enjoyed it! ^-^

lb0110 Apr 2022, 16:37
This is such a satisfying game to play. It's clear there's a lot of attention to detail and there are these little things (like the menu line transition moving to the right the same way the death line moves to the right) that makes this feel like a really cohesive experience. The AI was a lot of fun to fight too. And I like that the final score is based on time. Time seems to be a much easier metric to understand which motivates you to beat your score. This is a simple concept executed brilliantly. Great job on this!

svntax12 Apr 2022, 06:13
Really great use of the theme here! The gameplay is solid, and the visuals are very nice. The grabbing mechanic really adds to the game's uniqueness.


My top-score is 1:26, I dare people to beat my time!