Deity of Jigsaw Puzzle
A puzzle game where jigsaw puzzle pieces can be arranged to gain temporal abilities and shield the player from damage.
At the beginning of each day (i.e. after each movement), the durability of all equipped puzzle pieces will decrease by 1. If zero puzzle pieces are equipped, the player's health will be deducted instead.
All newly placed pieces can be rearranged and must be connected to the center piece in order to proceed. Afterward, those pieces will be locked and could not be moved.
Only pieces that are connected to the center piece are active. Reconnect disjointed pieces with the center piece to reactivate them.
At the beginning of each day (i.e. after each movement), the durability of all equipped puzzle pieces will decrease by 1. If zero puzzle pieces are equipped, the player's health will be deducted instead.
All newly placed pieces can be rearranged and must be connected to the center piece in order to proceed. Afterward, those pieces will be locked and could not be moved.
Only pieces that are connected to the center piece are active. Reconnect disjointed pieces with the center piece to reactivate them.
Genres: puzzle



Comments18
One thing that would make the game better, I think, is that not all played puzzle pieces should get damaged each step, instead just the latest one placed or something. Otherwise the player is encouraged to only play one piece at a time to survive for as long as possible, while the fun is in trying to make combinations. This could also potentially lead to thinking about how to protect certain good puzzle pieces with other pieces.
Great job!
Really liked this one!
Totally agree with @haatregt! I think the player should be rewarded by assembling as many pieces as possible.
I would definitely play a full version of this game! Good job!
Without the durability, I think this could make for a cool core game mechanic.
- Health piece -> your farest health piece take damage when you fight a monster ( if no health damage goes to core piece )
- Stamina piece -> your farest health piece take damage when you walk ( if no stamina damage goes to health )
This way people will try to build big structure with health and stamina on the end to avoid having big parts unlinked from the core
The concept is great, but would really need some balancing/buffing/nerfing. When I feel a game is to hard, I start to wonder if the problem comes from me and my lack of skills. But this time, I would say the problem comes from the game equilibration.
- too much variety in the joint pieces.
- durations too slow.
- not enough chests on the map.
All these problems have the consequence that there are very few possibility of puzzle piece assembling. My high score is 22 days, and that's really poor. It's terrible and frustrating to see all the pieces I have in my inventory, and to konow I can't use them because they do not fit. It's also frustrating to see all the pieces I managed to put on my core piece, then to realize they are all disabled because the only piece that connects them to the core just disappeared.
You have the beginning of a great idea. Find more tricks and more mechanics to exploit it at its best, and you would have a complete great idea.
You still deserve a high note in Innovation, because having a new idea that failed is better than having no new idea at all.
All the same, I really enjoined the innovation and huge amount of work that clearly went into making it functional.