My first attempt at a game jam submission. I wanted to get this in in time for compo but ran out of time due to WebGL and UI bugs. So here it is for Jam. Please vote! :D
having the game in an "always running" state was really confusing to me, i didn't understand why the controls didn't work and i phased through boulders, especially since, on my screen, the text on the bottom that says what the controls are is mostly cut off.
i think the hit boxes on the boulders are too big, i felt like i was constantly dying out of nowhere even though it looked like i had dodged, which was really frustrating.
since there are boulders that are low, i expected there to be some kind of way to jump over them, but it doesn't seem like there is. that could add some variety to the game play.
i also think some kind of score timer would be nice, to track current and high score, otherwise it feels pointless to keep trying.
congratulations on your first LD submission, hope this feedback is helpful!
Sorry for being lazy with replies, I really appreciate all your feedback. I can't believe I got something in in time let alone to get such a positive response. Thank you.
Great job for a first time submission! Should you decide to do more, and you should, I think you'll be impressed by how much your submissions improve each time! Keep it going!
Yeah the hitboxes need to be smaller. I appreciate the feedback here as I might try and include this sort of gameplay in the next game I am designing for PC. I will definitely more pay attention to those pesky collisions.
Oh nice an infinite runner, it fits the theme well, but you seemed to have opted out of that rating :thinking:
The different perspective is definitely interesting as you can see death catching up, and we are not looking at the player character's back for once :joy:
I too find the colliders a bit too punishing, and perhaps not spawning boulders until the game start (or something similar) might be a good idea, since if I don't time it well, I will run into a boulder as soon as the game starts
But anyways, congratulations on your first game jam, I enjoyed the music too :D
Not bad at all for your first jam. I also found the colliders too strict, but generally speaking is fun to play. Nice music and original execution. Good job! :thumbsup:
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i think the hit boxes on the boulders are too big, i felt like i was constantly dying out of nowhere even though it looked like i had dodged, which was really frustrating.
since there are boulders that are low, i expected there to be some kind of way to jump over them, but it doesn't seem like there is. that could add some variety to the game play.
i also think some kind of score timer would be nice, to track current and high score, otherwise it feels pointless to keep trying.
congratulations on your first LD submission, hope this feedback is helpful!
The different perspective is definitely interesting as you can see death catching up, and we are not looking at the player character's back for once :joy:
I too find the colliders a bit too punishing, and perhaps not spawning boulders until the game start (or something similar) might be a good idea, since if I don't time it well, I will run into a boulder as soon as the game starts
But anyways, congratulations on your first game jam, I enjoyed the music too :D