
Delay the inevitable
First submission, made by myself with big thanks to Sebastian Lague.
Had covid the whole weekend whilst working on it but basics were completed and there.
Was hoping to get finished in time for compo, but too ill so submitting for the Jam as it is (only just works).
Had covid the whole weekend whilst working on it but basics were completed and there.
Was hoping to get finished in time for compo, but too ill so submitting for the Jam as it is (only just works).
Tags: #singleplayer
Genres: shooter
Comments5


LDJam user 2828706 Apr 2022, 13:34
It was fun. Plays pretty good. Should make the level bigger
mukult6 Apr 2022, 13:37
Ground is very small. Could do with some very clear borders! Basically making the ground bigger.
cbab6 Apr 2022, 13:41
Your idea is clearly expressed, and the movement feels good. I'd like to see a bit of feedback at the end, maybe number of enemies killed or total time lived?
Overall, very good for your first submission!
Overall, very good for your first submission!

zSharpFire6 Apr 2022, 13:43
The game itself is not that bad, it's actually quite fun; but i think it lacks some visual feedbacks that could make the game more satisfying to play.
Something like particles, PostProcessing, more SFXs ( ex. for the enemies' death ) and a bit of work on the level design ( maybe a less simmetrical shape that require more critical thinking to form a strategy, right now you just kind of run and shoot )
But otherwise, a nice entry. Good job!
Something like particles, PostProcessing, more SFXs ( ex. for the enemies' death ) and a bit of work on the level design ( maybe a less simmetrical shape that require more critical thinking to form a strategy, right now you just kind of run and shoot )
But otherwise, a nice entry. Good job!

Also if u will add Best Result it will be better