DelayTheHordeTD
A very scuffed tower defense game made frantically for the Ludum Dare 50 game jam. All assets, models, code, and everything was done by me, if you don't count using Unity's official navmeshcomponent as part of that for the enemies.
I should clarify this is only my second game ever made and my first gamejam submission. Expect some jank.
Link is updated to be WebGL for convenience!
Bugfixes post-submission:
-Navmesh agent radius reduced to allow Tall enemy to move when spawning.
I should clarify this is only my second game ever made and my first gamejam submission. Expect some jank.
Link is updated to be WebGL for convenience!
Bugfixes post-submission:
-Navmesh agent radius reduced to allow Tall enemy to move when spawning.
Comments3
When the tower is placed on edge, it's likely to flash, but it's not that big problem.
You did great job for creating all these things.