A very scuffed tower defense game made frantically for the Ludum Dare 50 game jam. All assets, models, code, and everything was done by me, if you don't count using Unity's official navmeshcomponent as part of that for the enemies. I should clarify this is only my second game ever made and my first gamejam submission. Expect some jank. Link is updated to be WebGL for convenience!
Bugfixes post-submission: -Navmesh agent radius reduced to allow Tall enemy to move when spawning.
You can change your download tag form "Source Code" to "WebGL". When the tower is placed on edge, it's likely to flash, but it's not that big problem. You did great job for creating all these things.
Thanks for the tip on changing the tag, didn't know I could do that. And yeah the flashing is really annoying and I didn't have time to figure out how to fix it with everything, and there's basically no balancing whatsoever. I made the waves within the last few hours cause I was stuck on making the mechanics for everything. For whatever reason, the cannon balls never despawn so that wasn't good. Game is meant to have you die after a time but you can just get very overpowered quickly. A lot was learned from making a game during a time crunch, I'll opt to go simpler next time :/
Comments3
When the tower is placed on edge, it's likely to flash, but it's not that big problem.
You did great job for creating all these things.