Die higher.
๐ Your ship is broken, an asteroid is chasing you. How high can you go?
๐ฎ A / D to move
๐ฎ S to land faster
โก Keep in mind:
- WebGL build is missing some assets/cinematics in order to work. I recommend downloading the game for a full experience;
- Game has been tested and developed for 1920x1080 resolution, scaling on other resolutions may not be accurate
โ Tip: Use the "land mechanic" (S) more often to be faster and escape the asteroid
Using it will also make the game feel less slow-paced
๐ฎ A / D to move
๐ฎ S to land faster
โก Keep in mind:
- WebGL build is missing some assets/cinematics in order to work. I recommend downloading the game for a full experience;
- Game has been tested and developed for 1920x1080 resolution, scaling on other resolutions may not be accurate
โ Tip: Use the "land mechanic" (S) more often to be faster and escape the asteroid
Using it will also make the game feel less slow-paced


Comments15
I feel like the game is missing challenge however, I think you could improve this game a lot by introducing some more obstacles to avoid - or spawn less platforms as you climb higher and higher. You want to keep the player "in the zone" by introducing challenge not too easy, but not frustratingly difficult either, a hard balance to find. You can find it by prototyping and getting your friends / family / us to play and give you feedback :)
Great concept!
Managed to get to 85m on web.
On Desktop:
@junklab I will definitely consider this if I continue working on the game, adding more obstacles is a great idea!
@xparker Thank you for the feedback and good job on the score! Personally didn't have issues with collision detection on the Web build, not sure where this could be coming from.
Not sure if you used the "Land" mechanic more, but using it would let you be quicker and reach higher points - didn't mention that anywhere in the game though, so my bad for that
An effective use of the theme, the controls feel nice, and the art is simple but cute. The music has a bit of a harsh low/lowmid boom frequency going on, some targeted equalizing would help that.
All in all it kept me entertained, nice one!