Interesting idea, I'm really impressed by the navigation system, I tried breaking it but it worked flawlessly everytime! Keep it up, these games are a great medium for large sprawling stories
I like it. Obviously the 'rpgmaker-style' weird-art genre is not new BUT full marks for innovation with that final 3D scene, really cool break. Always love feeling like the game engine is shifting before my eyes. Walked around but couldn't figure out what to do--was that the end? My only critique is, better to let me know when its the end, and also, a few of the areas were a bit too much walking, though I guess that comes with the genre.
This game was absolutely terrifying - but I think that's the point. It seems so innocent, but I guess I'm just very naïve. I will say that the overall sound was too loud, but the environmental sound was great.
Might've encountered the same bug as @Shadowcast? WebGL build. After going through the new door when getting the key from the phone, I cannot see where I am going as visual artifacts obscure my view.
Would've liked to see where it all lead, atmosphere was cool.
Not sure if the 3D part broke, if I couldn't figure out what to do, or if it's supposed to end there. Not sure I understood what was going on narratively, but definitely a creepy mood, and the 3D idea is exciting.
Aesthetically a bit messy (although some of it is certainly intentional) and structurally a bit confusing, but overall a unique game that's well executed for an RPGMaker project. You nailed the mood category for sure.
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I will say that the overall sound was too loud, but the environmental sound was great.
Would've liked to see where it all lead, atmosphere was cool.