Generations against Time

Overall★★★★★★★★★★3.08
Fun★★★★★★★★★★3.03
Innovation★★★★★★★★★★2.29
Theme★★★★★★★★★★3.60
Graphics★★★★★★★★★★3.10
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★3.55
Mood★★★★★★★★★★2.76
Description:

You have to try to age as slow as possible to delay the inevitable.

To do that you have to avoid getting hit by Hourglasses and shoot them to keep them away.

Controls:

Use your Mouse to spin around

Shoot with your Left Mouse Button
Genres: shooter
Tools: Unity

Comments11

Yamzho4 Apr 2022, 13:22
Nice entry, simple gameplay. Good job !
Thomas Higgins4 Apr 2022, 13:25
Funny game, hardest parts sadly is the restart as that's when the clocks have the most momentum it seemed so spent most time as a baybe before flying through the others still good fun and well done
ThumperTWS4 Apr 2022, 13:28
A slow but inevitable death. Enjoyed trying to delay it. If you get the hourglasses spinning just right it slows them down considerably.
m11
m114 Apr 2022, 16:49
Nice concept - a really creative interpretation of the theme!
Cinnamon185 Apr 2022, 01:46
Baby asteroids, big fan.
1studio
1studio6 Apr 2022, 16:58
Nice game. But why does boomer have so many sculls? :thinking:
Dan Smith
Dan Smith11 Apr 2022, 14:22
Enjoyed playing this one, good job!
timmyisbored13 Apr 2022, 01:56
Funny theme, I like how rather than aging normally you are born earlier if you get hit.
LDJam user 267116
LDJam user 26711615 Apr 2022, 06:12
Nice job! I like the subtle theming with the projectiles for each age.
Anaxie Studio
Anaxie Studio17 Apr 2022, 15:20
Funny concept, I like it. The game started off a bit too easy in my opinion, but after it was just right. My favorite thing about the game is probably the funny text and the changing "bullets", lol. Good job!
kjscott
kjscott17 Apr 2022, 15:31
Pretty decent game over all, I liked how each time you were hit you moved on to a different stage of your life. That was a really nice touch. A few times when hitting the timers nothing seemed to happen, and on occasion it didn't even look like they connected either disappearing before they had visually collided (might just be a check and removal before draw update). It'd be nice if the mute option for the audio was inside the game rather than just the menu, and it'd help to identify the highscore in the top right so you know what it is compared to the current time in the top left.
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