Geometry Survivors

Geometry Survivors

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.62
fun: 3.73
innovation: 2.65
theme: 3.29
graphics: 2.67
mood: 3.33
This is a simple bullet hell survival game with a predictable ending!

The game and all assets (such as they are) were made for and during LD50.

Your character is a green square, control it with W, A, S, D. Shooting happens automatically, control the direction of the weapon with the mouse. Walk over loot boxes to get items. Equippable items can be used with the 1, 2, 3, or 4 keys depending on the slot they're in. As you kill enemies, you'll acquire XP to level up.

Timelapse

https://www.youtube.com/watch?v=oJIydo--4FA

Post LD Changes

- fixed a potential memory leak that would cause enemy game objects to accumulate
- limited particle effects based on CPU load
- fixed a bug that would sometimes spawn players inside black holes
- increased chance for obstacles
- fixed a bug that would level-up even if you just died
- fixed a bug that would not let you heal when near death

Known issues / won't fix

- when exiting bullet time opponents can sometimes approach you quite quickly
- HP is shown as a rounded value, sometimes it shows you 0 HP when in reality you still have like 0.3HP left
- people are confused about the effect of the obstacles (gray boxes), they don't do anything but hold you up!
- this game should really have a dash move, obvious in hindsight
- if your screen resolution is gigantic, or you zoom out in an epic way using the browser's zoom function, weird things will happen

About Meeee


Hi, my name is Udo, I'm a programmer from Germany and long-time sporadic Ludum Darer. I also run the tabletop roleplaying site rolz.org. My day job are scientific applications and some business stuff, but gamedev is my passion! I'll be making my first commercial game this year. Follow me on https://Twitch.tv/ud_0 because I plan on streaming some of the development process :video_game:

Tools I used to make this


- Graphics: just code
- Sound effects: Audacity + mouth sounds
- Music: Logic Pro X
- Graphics library: PIXI.js
- Programming language: vanilla Javascript
- Platform: browser only
- IDE: text editor (Geany)
- coffee
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