
GrimTide: Delay the Inevitable
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A tide of red stuff is creeping towards your base. How long can you hold off it's unstoppable advance?
GrimTide is a dark, surreal strategy game.
* Build factories on purple squares to generate resources.
* Use resources to order and stockpile new defences.
* Use proximity mines to protect your factories, and mortars to clear out the red stuff.
* Prevent the red from creating new sources by intercepting it's spores with your missiles.
* If the worst comes to worst, you always have the nukes.
* The tiles are randomly generated, so no two runs are the same.
* Click on tiles to use the currently selected defence. (highlighted in green)
* Missiles are fired to the clicked location from the nearest factory.
* Number keys (1 - 5) can be used to select and order defences in addition to the UI.
* Esc: open menu.
* Backspace: self destruct factories.
* V1.1 disables window resizing.
* V1.2 fixed sprite scaling bug, window resizing re-enabled.
* V1.3 Reverted accidental change to speed of enemy missile spawning introduced in V1.2.
GrimTide is a dark, surreal strategy game.
* Build factories on purple squares to generate resources.
* Use resources to order and stockpile new defences.
* Use proximity mines to protect your factories, and mortars to clear out the red stuff.
* Prevent the red from creating new sources by intercepting it's spores with your missiles.
* If the worst comes to worst, you always have the nukes.
* The tiles are randomly generated, so no two runs are the same.
Controls:
* Click on tiles to use the currently selected defence. (highlighted in green)
* Missiles are fired to the clicked location from the nearest factory.
* Number keys (1 - 5) can be used to select and order defences in addition to the UI.
* Esc: open menu.
* Backspace: self destruct factories.
Changelog:
* V1.1 disables window resizing.
* V1.2 fixed sprite scaling bug, window resizing re-enabled.
* V1.3 Reverted accidental change to speed of enemy missile spawning introduced in V1.2.