Bug-fixes: 1.1 fixed bug with background sound, fixed bug with taking no damage falling on anvil and pillow 1.2 fixed hp bug, added hit sound, fixed balance 1.3 fixed leaderboard 1.4 fixed items cooldown
Comments21
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blobo5 Apr 2022, 04:28
Ooh, it's nice and challenging! I think it's funny how I can use an anvil to soften the fall. The artwork is pretty rad, and the background looks fantastic. Perhaps it's a bit too hard? I think if I could take a little less damage with each impact it would be a bit more enjoyable, but maybe I just need to get good. Nice work!
My HP stuck at 1% and the game couldn't end, so I haven't grasp the idea, but it seems challenging and game idea is well-thought. Thank you for the submission!
Seems like it's bugged at the moment? Whenever I take lethal damage my hp freezes. The art is very cool. I think there needs to be a bit of explanation about what the power ups do?
very interesting game had a lot of fun playing but i thing there should be some limit on how many objects in a sec you can put becouse i start puting ass crazy pilows and could go infintly
The artwork for the backgrounds especially is super beautiful, great rendering, nice lighting and colours and all the rock formations fit together in a very cohesive way. I'm not so convinced by the score system since it both kind of takes the focus away from the theme of trying to delay the inevitable but also since you only get points within a certain speed range, it feels a bit complicated and not so elegant. Maybe you could find a system that focuses on staying alive and collecting potions more?
Also, while I did really enjoy the cool moody music, the sound design was otherwise a bit lackluster. There are all these different objects with different material properties and yet they all make the same sound.
The fun little ragdoll guy was pretty cool to play around with, especially since you can just place things on top of them and it gets all glitchy ^^
I wish there was a fullscreen mode because I'd really like to have a closer look at all the nicely detailled artwork while playing.
Cool looking background, would be nice to have a strict on how many objects you can place per run (+ some pickups to increase this limit). Other than this, great entry
Hello! The game is cool but there should be something more to keep the player alert. Think about what you want the player to feel and how to do it. The conceptis cool and the bg is fabulous.
Very nice artwork, really love the style and tone. Was missing critical polish in places so it felt rough sometimes, but that's to be expected in a game jam. Exceedingly interesting mechanic, and well executed. I enjoyed trying to reach the high scores!
Comments21
The gameplay is pretty fun, but I found it a little hard to understand at first.
Great work!
Also, while I did really enjoy the cool moody music, the sound design was otherwise a bit lackluster. There are all these different objects with different material properties and yet they all make the same sound.
The fun little ragdoll guy was pretty cool to play around with, especially since you can just place things on top of them and it gets all glitchy ^^
I wish there was a fullscreen mode because I'd really like to have a closer look at all the nicely detailled artwork while playing.