Helly Belly
>*A classic arcade style gamey with a twist.*
*Stay away from everything.*
*Except roundy smiley thingsies, they're goooood.*
--- HOW TO PLAY ---
1. You start inside the circle and it is constantly shrinking
2. Don't touch the edge of the circle - it will kill you
3. If you move - you shoot
4. The edge of the circle will expand where the bullet hit it
5. There're enemies as well
6. You can only shoot enemies while powerup is active
7. Touch an enemy and you die, obviously
WRAPUP: don't run into edge and enemies, pick up powerups, survive for as long as you can
--- CONTROLS ---
* WASD - move (alt. UP/DOWN/L/R)
* Z - start
* 0-1 - change color theme
PS. WEB version is a smidge buggy, music might stop playing after restart, browser page might through an error if you switch tabs - though it is fully playable
PPS. Scores are not saved, sorrry
PPPS. No pause as well, really soooorrrry
*Stay away from everything.*
*Except roundy smiley thingsies, they're goooood.*
--- HOW TO PLAY ---
1. You start inside the circle and it is constantly shrinking
2. Don't touch the edge of the circle - it will kill you
3. If you move - you shoot
4. The edge of the circle will expand where the bullet hit it
5. There're enemies as well
6. You can only shoot enemies while powerup is active
7. Touch an enemy and you die, obviously
WRAPUP: don't run into edge and enemies, pick up powerups, survive for as long as you can
--- CONTROLS ---
* WASD - move (alt. UP/DOWN/L/R)
* Z - start
* 0-1 - change color theme
PS. WEB version is a smidge buggy, music might stop playing after restart, browser page might through an error if you switch tabs - though it is fully playable
PPS. Scores are not saved, sorrry
PPPS. No pause as well, really soooorrrry
Genres: action



Comments44
I really love the art style (nice touch with the color schemes), the music, the SFX... everything falls in place to give such an enjoyable expierence.
Really great game :D
The visual is minimal but nice for this concept. I like it all! It is a great job and Overall 5 stars in my opinion.
I really enjoyed the risk of rain style difficulty meter too.
It may have just been me, but I felt the auto-spinning made the game too automatic. If i had full control over the direction I shoot (or maybe I shoot in the direction im moving/vice versa) I think it would make gameplay a lot more interesting as I have to intentionally shoot the walls and strategize!
but thats just a thought, really good entry :)
btw i saw 250K score above.. how is this possible? i've played like 10 times and i managed to reack 120K or so
I died on nightmare difficulty because I went for the smiley face just as an enemy crossed in front of it and I hit the enemy first - pretty close.
I kind of wanted to shoot in the direction that I move in order to have more control over what part of the wall I am hitting, but I realize that might actually make the game harder overall.
https://pastebin.com/mj1FA90Z
The different themes are a nice touch. Definitely nailed the presentation!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450143040?t=2h02m16s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I think the difficulty curve ramp up was good.
I also enjoyed being able to pick my color theme.
Fantastically presented with its 2Bit-ish, dithering neon look. Honestly adds a lot to the games feel and elevates the otherwise simple yet unique idea.
Saved that lospec website immediatetly. A valuable resource.
Noticed one minor bug:
- Music crashes when you (accidentally) click outside the play area in web player
A few thoughts if you consider expanding on the core concept:
- "ship" upgrades or different kinds of ships for a little long term motivation e.g.
- shotgun spread on bullets
- laser beam that overheats and has to cool down
- shooting in opposite directions with smaller bullets at the same time
- (more) enemy types that maybe fit the theme of being in a stomach a little better
Regardless, great job.
Also: any chance you could upload a linux version so I can play this on my steam deck? :D
A great example of how small scope and a game without too high an asset budget can still be great executed!