Try to destroy as many green blocks as you can, while avoiding creating purple ones. As the screen gets more and more crowded the game gets more and more complicated.
It reminded somewhat reminded of a mix of "2048" and Tetris (but with more appealing graphics). The concept is neat and does tie in with the theme of delaying the inevitible, i.e. clogging up the whole gameboard.
Good idea, and also good execution. The textures felt a little out of place, but the music was great and encouraged to make faster decisions, which made it more fun.
Fantastic game! It's a simple idea that is well executed and fun to learn. My main gripe is that, even this the levels, once you learn the mechanic it wears thin. However, the sound effects are on point and the general polish is off the charts! Great work!
This captured my favourite part of 2048 and Threes and then stepped it up in a really interesting way. The graphics and music are a good fit too, overall a great project!
Really cool 2048-like. Polished, good looking and fun. I wish purple block creation could be somehow avoided by clever play (like let's say if there's green blocks between the fire blocks that would have collided or something). Not much to say about this. Just a really solid, simple, addictive design, well executed.
This was surprisingly fun and would make a good "hyper-casual" type mobile app. I'd like to see more of this game, but maybe introducing new features (e.g. cold blocks that destroy the hot blocks or cancel each other out?)
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Only feedback I have is that sometimes you can get soft locked and the game doesn't count it as game over, picture below for example: