Wow, nice work! I love the graphics, and how the battery lights flash and such. I died the first time and the clue to "turn on the heat vision" helped me win the second time. A little bit of downtime waiting, but I had a good time!
Very nice concept! The art looked really good (like, you even added details for lights and warmth?) The game was a bit confusing at first, but with the dialogue of your co-captain it cleared a lot up. was a fun play!
I dig the top down perspective and the overall atmosphere. The heat vision is a nice feature. It was a little bit of puzzling to get all things to the right place and how to build. Enjoyed it!
L
LDJam user 05 Apr 2022, 11:09
The art was nice. The gameplay was a bit confusing. I couldn't figure out how to get to the batteries without dying to the cold. Once I carried them all to the ship and realised there was a charger, it was a bit boring to wait for them to charge, not being able to do anything (not to be mean, just trying to give feedback :heart: )
You got a really good concept. This is the base for a great puzzle game. Maybe use the battery to do more than just starting the ship. Like lowering electronic bridges or powering lights. I can see how time was the biggest obstacle. The art is fantastic. Very detailed.
Overall yes, I had just enough time to reach a working state of the mechanics I wanted to see together and throw together some content to have a chance to show people and see what they think, thus the small downtime when charging the batteries.
@j0ye Oh! I haven't had put much thought into the puzzle direction! I was looking for comments like yours when I put together the small gameplay! That really put some thoughts into my head, thanks for sharing!
Thanks for bringing your game by my stream for feedback! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1448957665
An interesting mechanic. I liked the heat-map effect (even if I didn't notice I could change the settings on it, a nice feature though). I entirely missed that walls were portable, so that's something that could have more clarity: either through making the objects more obviously portable or a classic by starting the character trapped in a temperate room where they have to pick up a wall to start playing.
I really like the heat mechanic, would love to see this concept explored more. The game is simple, but it's always refreshing to be able to complete a game jam entry. Nice work making a complete package.
A simple but interesting mechanic. Feels a bit like a proof of concept, I really wish there were a few more levels, but I know how gamejams work and *more* usually isn't an option.
The pixel art is cool, but I wish the UI matched the scaled-up style.
Nice work with cool graphics. There is only one thing I'd like to ask. The tiles were hoverable with mouse and I wonder if I missed something. Is there a way to use/click on the tiles?
Comments19
The game was a bit confusing at first, but with the dialogue of your co-captain it cleared a lot up. was a fun play!
Overall good job!
Overall yes, I had just enough time to reach a working state of the mechanics I wanted to see together and throw together some content to have a chance to show people and see what they think, thus the small downtime when charging the batteries.
@j0ye Oh! I haven't had put much thought into the puzzle direction! I was looking for comments like yours when I put together the small gameplay! That really put some thoughts into my head, thanks for sharing!
An interesting mechanic. I liked the heat-map effect (even if I didn't notice I could change the settings on it, a nice feature though). I entirely missed that walls were portable, so that's something that could have more clarity: either through making the objects more obviously portable or a classic by starting the character trapped in a temperate room where they have to pick up a wall to start playing.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450167991?t=03h25m43s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Overall a great entry!
The pixel art is cool, but I wish the UI matched the scaled-up style.
Good job!
There is only one thing I'd like to ask. The tiles were hoverable with mouse and I wonder if I missed something. Is there a way to use/click on the tiles?