
I'll buy us some time
This game is from ldjam.com, which is currently unavailable.
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Try to delay the enemies long enough so your party can survive. Death for you, though... is inevitable.
It might feel unfair sometimes, but yes, they have a logic for attacking. It's not just that clear yet, sorry.
It's based on 2 conditions: turns since spawned and weapon range.
Maybe I could put a number on top of each enemy to show turns left to attack, but he must also be in range to attack so that might be a little confusing if it reaches 0 and they're not on the right range yet. But once both are valid, they're going to attack on their next turn.
Probably add a UI for clicking the monster that show a popup with this data, and even range markers on the field.
I used a lot of coroutines and my code ended up like a big spaghetti mess, so the main bug has to do with consistency of the targeting, specially in the edges. And sometimes your character gets stuck when he attacks someone he was not supposed to... I'll try to fix in a post compo version.
* Target consistency sux around the edges.
* Sometimes you attack and get stuck, nothing you can do about it besides reload. Sorry :cry:
* Unity
* Paint.net
* Audacity
All assets (audio, sprites, VFX) and code made by myself within the 48 compo hours and publicly available at the link bellow.
About enemies
It might feel unfair sometimes, but yes, they have a logic for attacking. It's not just that clear yet, sorry.
It's based on 2 conditions: turns since spawned and weapon range.
| Enemy | Turns | Weapon Range |
|---|---|---|
| Sword | 5 | 1~2 |
| Hammer | 4 | 3~4 |
| Dagger | 2 | 1 |
Maybe I could put a number on top of each enemy to show turns left to attack, but he must also be in range to attack so that might be a little confusing if it reaches 0 and they're not on the right range yet. But once both are valid, they're going to attack on their next turn.
Probably add a UI for clicking the monster that show a popup with this data, and even range markers on the field.
Known Bugs
I used a lot of coroutines and my code ended up like a big spaghetti mess, so the main bug has to do with consistency of the targeting, specially in the edges. And sometimes your character gets stuck when he attacks someone he was not supposed to... I'll try to fix in a post compo version.
* Target consistency sux around the edges.
* Sometimes you attack and get stuck, nothing you can do about it besides reload. Sorry :cry:
Tools used
* Unity
* Paint.net
* Audacity
All assets (audio, sprites, VFX) and code made by myself within the 48 compo hours and publicly available at the link bellow.