Ludum Dare #50compo
It's like they knew...
Welcome to my Ludum Dare 50 Compo Submission!!!
About
The theme this year was Delay the inevitableSo, my game starts off as a simple 3D platformer. Your little cheerio jumps using arrows or WASD about the platform dodging all the red things.
But, when you get to the end, you get transported back to the beginning, but this time you are stuck the rails you just created! All you can do is hold space to stop (thus delaying the inevitable!) in an attempt to dodge the enemies.
I have used the absolutely fantastic Godot Engine, and I have made everything in this in under 48 hours, except the fonts (Even the music, sorry to your ears in advance...)
Links
The game is hosted on Itch (Windows or Linux download): Itch.ioThe source code is on my Github: GitHub
Some more screenshots to wet your whistle! And good luck to everyone who enters!
Comments22

NoobHereo4 Apr 2022, 10:54
Nice game. I like how the game ensures the user know everything by providing how to play and embedded gifs/videos for tutorials. Took me a few levels to figure out how to outsmart the game after reaching the end goal for every level. My only critique would be related to the camera and the movement. It all stutters a lot which I found annoying. I was playing on windows. Overall a nice game and good idea.

badoomtch4 Apr 2022, 11:10
Very interesting game idea. I had fun with this. I like the graphics and the sound was good too. Great submission!
Taffaz4 Apr 2022, 11:18
Great idea and the fact the red balls move based on your previous run and are set up so they'll definitely hit you really ties the game to the theme. Movement and jumping was super slick too which gave the game a really polished feel.

Arfilish4 Apr 2022, 12:13
I liked this game. This is very interesting jam theme interpretation and i totally love it. Also i liked this funny sound design. However there is a strong performance issues even though simple graphics.
boc_dev4 Apr 2022, 17:43
Thanks all for the comments so far. I'm not sure why is sounds like it's struggling, it hasn't on either of the 3 computers I've tested it on. However, it's the first 3d game I've made in godot, may have got some settings a bit wonky and not optimised it as well as I should have. Hopefully it doesn't take too much away for people who get a chance to play it
boc_dev4 Apr 2022, 17:44
Also, @adroitconceptions, there is a restart button in the bottom right corner

truebach5 Apr 2022, 14:05
Very nice 2step gameplay! Simple and Fun! Thanks

kuro5 Apr 2022, 15:48
Very original. Graphics and audio work well. Having an option to press R or Enter instead of having to click UI buttons would be nice, but not taking it into account in my ratings.
Level 7 was almost too hard, level 8 made me ragequit. So good job I guess, you broke me (JK)
Level 7 was almost too hard, level 8 made me ragequit. So good job I guess, you broke me (JK)

ollie_d5 Apr 2022, 19:33
Glad to see a fellow Godot user :). Getting pretty bad performance on my machine (I do have a GTX 660 to be fair). Also in the UI, the audio is panned to the left, did you use an AudioStreamPlayer3D or 2D there on accident? By default I believe 2D is panned to the left, at least it was whenever I used it. Sounds fine in the actual game though!

LDJam user 2345675 Apr 2022, 19:40
Great idea to do the level again with the lasers. Having the possibility to move the camera to see the platforms would be nice.

ccglp5 Apr 2022, 19:43
Very original take (and also made in Godot ^^)
In both parts of the gameplay I really like the game, the only thing I would say is that the camera seems to vibrate all the time which makes the game a bit uncomfortable, but awesome job!
In both parts of the gameplay I really like the game, the only thing I would say is that the camera seems to vibrate all the time which makes the game a bit uncomfortable, but awesome job!

Corporation5 Apr 2022, 19:52
Liked the idea, funny enough I didn't read description and thought second part of the level is just watching, but still managed to complete 5 levels randomly))
The only thing was camera control, don't know why but is started to give me a bit of sickness(
The only thing was camera control, don't know why but is started to give me a bit of sickness(
Elias Newton5 Apr 2022, 19:54
* Nice game!
* The sound wasn't bad, so I guess my ears accept your apology? :)
* Also, thanks for providing a linux option!
* I managed to miss the bit about pressing space at first, playing a few levels while thinking there's no way to control the ring in the second part. Maybe display a short reminder about the basic controls (even just "hold space to stop moving!") at the beginning of each part of the first level as a sort of an interactive tutorial?
* The level select screen also confused me a bit, it's not obvious that only the number is clickable, it would be nice if the entire bar was clickable. (Also, maybe add keyboard controls to the menus.)
* Maybe add a preview picture for each level to the level select?
* It's not obvious that the restart button is also the way to exit the level and go back to the menus. Maybe also add escape as one of the keys to pop up the restart menu?
* The camera rather stuttered for me on level 5 for some reason.
* The sound wasn't bad, so I guess my ears accept your apology? :)
* Also, thanks for providing a linux option!
* I managed to miss the bit about pressing space at first, playing a few levels while thinking there's no way to control the ring in the second part. Maybe display a short reminder about the basic controls (even just "hold space to stop moving!") at the beginning of each part of the first level as a sort of an interactive tutorial?
* The level select screen also confused me a bit, it's not obvious that only the number is clickable, it would be nice if the entire bar was clickable. (Also, maybe add keyboard controls to the menus.)
* Maybe add a preview picture for each level to the level select?
* It's not obvious that the restart button is also the way to exit the level and go back to the menus. Maybe also add escape as one of the keys to pop up the restart menu?
* The camera rather stuttered for me on level 5 for some reason.
boc_dev5 Apr 2022, 19:57
@ollie-d ahh yes I did, I'm terrible at the audio side. I think I thought that using an audio 2d on the gui canvas would just make it centered for some reason. And I've got no idea what I've done to tank the performance so bad? It's the first 3d game I've made in godot, I'm clearly not using the right settings.
@fifut ye that's a good idea, to plan the movement out.
@ccglp ye I tried to make a camera that kind of follows a bit slower than snapping with some jank usages of tweens. I think it needs a bit more tweaking :)
@fifut ye that's a good idea, to plan the movement out.
@ccglp ye I tried to make a camera that kind of follows a bit slower than snapping with some jank usages of tweens. I think it needs a bit more tweaking :)
jsmitq5 Apr 2022, 21:22
This one is tricky. I found the best strategy is not to stop while drawing the line. Otherwise, you might get stopped in a spot where the red balls are unavoidable. Really fun and satisfying
Nick Rafalski7 Apr 2022, 01:16
This was really good! The platforming controls were just what I wanted for this type of game: lots of control but also some floatiness. The levels were just puzzely enough to be interesting, but most of the skill comes from your platforming and timing. Nice job!

Uraffululz13 Apr 2022, 16:05
This is a great, relatively-unique game concept, and put together very well for a jam game. Great job!

Sam Bigos18 Apr 2022, 18:08
Love the unique idea. It was well executed, especially like the sound effects. I think levels could do with a bit more variety and introduce some new mechanics to really make use of the 'second playthrough' idea. But for 48 hours very well done!

alight19 Apr 2022, 18:46
This is a amazing :fire:

Jupiter_Hadley2 May 2022, 13:18
Interesting idea! I included it in my Ludum Dare compilation video series, if you’d like to take a look. :) https://youtu.be/QO-q-Xmgol0
- the double jump was a bit finicky to pull off
- music worked well
- SFX were interesting
- The gameplay was enjoyable (and would be much more enjoyable with a bit less finicky double jump and a restart button)
- good entry!