It's a fun game and I think the mechanic of using time as currency is great and how you can get time from defeating enemies, but I didn't see the shop at first and didn't realize until my fourth game that I needed to hover my mouse over it and then press E to buy.
Cool graphics and audio :) I'm not sure how I'm supposed to buy things, I don't see a currency counter ? Also I find the game super hard, enemies pop up super fast and makes ton of damage.
Cute little game! I love the palette. I agree that it can be quite difficult to purchase things. I think it would have been cool to have health bars appear over the enemies to know how much life they have left. Maybe the lack of feedback on successful hits is what I'm getting at 😅
I love the pixel art, the shooting feels alright, if there was a little feedback on hitting enemies like flashing white or knockback it would take it to the next level. I don't understand what buying more time does? It seems like it just loses you time. Overall I really like it.
Looks and sounds great, gameplay is solid. I think some feedback (animation, particle effect or something) on hitting an enemy would give a better game feel. All in all pretty good game.
Tough game. Perhaps the shooting speed by the enemies could have started slow then ramped up, I didnt last very long. Great 2-bit(?) graphics, audio matches, and music. I wish there was full screen option, it was a little hard to target the enemies when everything was so small on my screen. Great job
Loved the colour pallete and how effective it was. It was a cool idea to have your life be time and have that also act as currency. Unfortunately though, the rate of fire of your weapon really made this very frustrating. Adding to that was the high rate of fire of enemies. Seems like the odds are a little too stacked against you. It is definitely a nice idea though, just in need of some balancing
@badpiggy Hey BadPiggy! In mind, we wanted to make a game where you often die, but I have to agree that the curve of difficulty is too high for most of the players. I will try to take care of it, and make the game more accessible >.
@boykala Yea. It's a shame that we didn't add some feedback on enemy hit.
The game may be really smol if you're playing on a monitor with higher resolution than 1920x1080. In that case, the best solution will be to change page scale to higher. :3
Very well done graphics. It's nice that there are particle effects. I would add in the UI a marker showing the upgrade level of our weapons, it only shows ammo upgrade. I would add more types of enemies and expand with more rooms between which you can move freely ( like in Issac).
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Great work!
I'm not sure how I'm supposed to buy things, I don't see a currency counter ?
Also I find the game super hard, enemies pop up super fast and makes ton of damage.
The game may be really smol if you're playing on a monitor with higher resolution than 1920x1080. In that case, the best solution will be to change page scale to higher. :3
We added one darker and lighter green, to make enemies and details more stand out.