
Jupiter Station - v0.5
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You are the commander of Jupiter Station, a peaceful trading station. However times of peace have since ended. The station has been quickly retrofitted to a bastion to protect the people on the planet’s surface from the approaching enemy fleet. You know there is no way to defeat the fleet… you have to hold on as long as possible to save as many refugees as you can.
##Requires a minimum 1920 x 1080 screen.
Please note this is a Game Jam Playable Prototype. Keep in mind our limitations. There are bound to be issues or bugs in the game so let us hear about QoL and 'nice-to-haves' we can add in our polished non-jam version. Can't find all the bugs in 48 hours so help us help you!
*there is no sound in the game, this submission was also part of a college jam. We did not have a sound member. The team adhered to original assets only.*
##Issues Fixed Before Deadline:
* New-Enemies no longer Attack on turn they spawn in
* Enemy Range Tags
* Card up-sizing
##Known Issues / Things to add in FULL game:
* Emergency Charge does 15 damage to station, not 3 (a typo missed in the final minutes).
* Adding visual indications of which ships can attack this turn (currently: you will take at MOST the damage on the screen at turn end, NEVER more)
* More symbols!
* Sound and Music
* Multiple Levels and full deckbuilding mechanics (build your deck from the ground up, instead of being given all the demo cards).
Heads up for a link in the future for the non-ludum-dare-50 version of the game, with more QoL, and more assets!
##Requires a minimum 1920 x 1080 screen.
Please note this is a Game Jam Playable Prototype. Keep in mind our limitations. There are bound to be issues or bugs in the game so let us hear about QoL and 'nice-to-haves' we can add in our polished non-jam version. Can't find all the bugs in 48 hours so help us help you!
*there is no sound in the game, this submission was also part of a college jam. We did not have a sound member. The team adhered to original assets only.*
##Issues Fixed Before Deadline:
* New-Enemies no longer Attack on turn they spawn in
* Enemy Range Tags
* Card up-sizing
##Known Issues / Things to add in FULL game:
* Emergency Charge does 15 damage to station, not 3 (a typo missed in the final minutes).
* Adding visual indications of which ships can attack this turn (currently: you will take at MOST the damage on the screen at turn end, NEVER more)
* More symbols!
* Sound and Music
* Multiple Levels and full deckbuilding mechanics (build your deck from the ground up, instead of being given all the demo cards).
Heads up for a link in the future for the non-ludum-dare-50 version of the game, with more QoL, and more assets!