I loved the simplicity of the game. I loved the simple graphics, and audio. However, I think it would be interesting if you could reward the player visually, they stay on beat. I think it would help keep the player engaged, since it got a little boring after 5 minutes. Overall goodjob, and keep up the good work.
Lmao, one time all of the balls went above the screen the game ended :D. This is great, and super fun! I made it to 171 😎 😅. I don't really have any negative feedback, this feels really polished! Having the balls collide was a smart way to add difficulty and variation in their movement. I especially like that you had multiple music tracks! Awesome job!
This game is very simple and addictive, The click feel is good. The interactive seems too direct, I think if player control a bouncy object to keep the ball or something will make it better.
Feels like a rhythm game in the making, the audio adds a lot to what might otherwise be an unrewarding task. The ball splitting feels like a perfect way to keep up the tension, especially as I'm never sure when exactly it's going to happen. Nice work!
Very rarely has janky text and basic assets felt like a deliberate art style, but in this game it does. I shouldn't like this game as much as I do, lol.
It's a bummer I can't vote on mood, because I think you did a great job with mood.
When the game first started and I saw how slowly the ball moved, I thought that surely it would be too easy. Boy was I wrong! Up to six balls and I knew my goose was cooked. This game is really really simple, but it executes very well. It has a natural, fun difficulty curve built right in. The animations on the balls are satisfying, and the drum beat is a nice touch. It's so rare to see an LD game that really tries to do something with audio.
I don't have very much to complain about, but then again, that could be because there just isn't a whole lot to it to begin with. It'd be nice to see this expanded upon with a bit more complexity, even if it's just cosmetic. Good job, though, there's nothing wrong with keeping it simple.
Very interesting. The mix of juggling and a rhythm game is clever and kind of addicting. I wasn’t super clear on what caused the balls to split or what the red dots were doing though.
Personally I would have also liked a larger hitbox maybe, since I often ended up clicking just a hair above where the balls were (since they’re falling).
Comments16
Who needs aim trainers when you can just pretend you are popping heads in an LD game
5/5
It's a bummer I can't vote on mood, because I think you did a great job with mood.
I don't have very much to complain about, but then again, that could be because there just isn't a whole lot to it to begin with. It'd be nice to see this expanded upon with a bit more complexity, even if it's just cosmetic. Good job, though, there's nothing wrong with keeping it simple.
Personally I would have also liked a larger hitbox maybe, since I often ended up clicking just a hair above where the balls were (since they’re falling).