Good idea and a solid attempt. The mechanics were fluid and intuitive, which made for a fun little runner/platformer. The 2D and 3D assets were fine on their own, but weren't very cohesive. It was a bit jarring to have it suddenly change between the two. I also encountered an issue where dying to barrels seemed to soft-lock the game. The change in animation while walking up slopes was a really nice touch, nice work.
Comments3
The 2D and 3D assets were fine on their own, but weren't very cohesive. It was a bit jarring to have it suddenly change between the two.
I also encountered an issue where dying to barrels seemed to soft-lock the game.
The change in animation while walking up slopes was a really nice touch, nice work.