
Ludum Dare #50extra
Last Stand
The great goblin horde is coming. You sent the remainder of your group ahead to warn the villages and cities of their approach but stayed behind to defend the magic runes warding them from passing through the great gate.
You alone must stand against the coming horde and buy as much time as possible for those on the other side to prepare for the coming invasion. If the runes are destroyed or you fall in battle the goblin army will march beyond the gate into your homeland.
This will be your last stand...
- WSAD to move
- Space Bar to Jump
- Hold Left Shift to Sprint
- Hold Left Mouse to Attack
- Hold Right Mouse to Block (limited use / on a cooldown)
Notes:
Sadly I didn't have time to really test and balance much. The game could also use a full pass on feel and polish. It's a bit bare bones with regards to features but the general premise is there. I hope you enjoy it!
Added 4/5/2022
- New UI to better indicate which towers are actively being attacked
- Goblins have a small chance to drop a heart which restores a little bit of health when picked up
- Bug fix for Game Over screen not being interactable if you were killed due to being out of bounds or if all three towers are destroyed (Thanks Geo3D!)
Added 4/8/2022
- Thank you all for the wonderful comments. I did want to give credit where credit is due. While all the code and some of the assets made were mine, I wanted to highlight the 3rd party assets I used (some free / some paid):
- Character Controller:
- Starter Assets - First Person Character Controller
- Graphics:
- Game-Icons.net
- Synty Studios - POLYGON Dungeon Pack
- Synty Studios - POLYGON Dungeon Map
- Synty Studios - POLYGON Dungeon Realms
- Synty Studios - POLYGON Prototype Pack
- Archanor VFX - Polygon Arsenal
- Animations:
- Mixamo - Melee Axe Pack
- RPG Character Mecanim Animation Pack
- First person animations were made by me using UMotion Pro inside Unity
- Audio:
- Mega SFX Pack
- Adventure Short Loops Pack
- Fire vs. Ice : Dramatic & Peaceful Fantasy Music Pack
- Warning Noise - OpenGameArt
Screenshots:
You alone must stand against the coming horde and buy as much time as possible for those on the other side to prepare for the coming invasion. If the runes are destroyed or you fall in battle the goblin army will march beyond the gate into your homeland.
This will be your last stand...
- WSAD to move
- Space Bar to Jump
- Hold Left Shift to Sprint
- Hold Left Mouse to Attack
- Hold Right Mouse to Block (limited use / on a cooldown)
Notes:
Sadly I didn't have time to really test and balance much. The game could also use a full pass on feel and polish. It's a bit bare bones with regards to features but the general premise is there. I hope you enjoy it!
Added 4/5/2022
- New UI to better indicate which towers are actively being attacked
- Goblins have a small chance to drop a heart which restores a little bit of health when picked up
- Bug fix for Game Over screen not being interactable if you were killed due to being out of bounds or if all three towers are destroyed (Thanks Geo3D!)
Added 4/8/2022
- Thank you all for the wonderful comments. I did want to give credit where credit is due. While all the code and some of the assets made were mine, I wanted to highlight the 3rd party assets I used (some free / some paid):
- Character Controller:
- Starter Assets - First Person Character Controller
- Graphics:
- Game-Icons.net
- Synty Studios - POLYGON Dungeon Pack
- Synty Studios - POLYGON Dungeon Map
- Synty Studios - POLYGON Dungeon Realms
- Synty Studios - POLYGON Prototype Pack
- Archanor VFX - Polygon Arsenal
- Animations:
- Mixamo - Melee Axe Pack
- RPG Character Mecanim Animation Pack
- First person animations were made by me using UMotion Pro inside Unity
- Audio:
- Mega SFX Pack
- Adventure Short Loops Pack
- Fire vs. Ice : Dramatic & Peaceful Fantasy Music Pack
- Warning Noise - OpenGameArt
Screenshots:
Comments26


UC1016 Apr 2022, 08:39
Visually very nice.
Controls are a bit stiff but definitely playable.
Controls are a bit stiff but definitely playable.

aneckdope6 Apr 2022, 09:19
AOE damage is satisfying, kinda cool that goblins are talking as well!

LDJam user 2828706 Apr 2022, 10:59
Well Done!!! Nicely done! I really like it. Best game I ahve played so far!!

wastedsince996 Apr 2022, 11:16
Really cool design, I like that the goblins have a lot of variety in how they look. It's not just the same punching bag all the time. Also the sound effects are a success! As pointed out in the descriptions, the controls are a bit whacky, but it's definitely playable once you get used to it. You really nailed the theme, too. All in all a pretty good game, I had lots of fun :)
Zyphen6 Apr 2022, 15:36
Something feels a little off with the attacking, unsure if its a timing / delay thing.
Really liked the particle effects and theme, great job!
Really liked the particle effects and theme, great job!
SayuriNyooko6 Apr 2022, 15:40
I like this one, it's atmospheric and pretty! But sometimes the mouse goes away and the character looks too much up and down so I get dead quickly. Anyway, thanks for your work, it's good!

wEEWSA6 Apr 2022, 16:03
A wonderful game made in 3 days.

TheGameOverGuy6 Apr 2022, 16:48
Cool idea! It felt a bit stiff with the attacking animations at times. Maybe a swing left then right animation if the player swung recently? Overall great work for the jam! Keep it up!
JuulH6 Apr 2022, 19:44
I really liked the graphics, the game felt pretty polished and all the models and effects looked good! The sfx and music were also well made and added to the experience. The different animations added more weight/feel to the weapon. It was pretty simple but that helped keep it pretty intuitive. Overall a pretty decent game :)

Denhette6 Apr 2022, 20:08
It stressed me out, but I liked it :)
A minimap would've been a godsend in this game :D but it's awesome what you managed to get done in such short time.
A minimap would've been a godsend in this game :D but it's awesome what you managed to get done in such short time.

Forgin Bits6 Apr 2022, 21:59
Very nice entry, quite ambitious for a game jam ! Love the art and the gameplay, even though the mouse look sensitivity was very high on my device. Great job

HungryCatGames7 Apr 2022, 00:58
Great game for the time frame! You packed a lot into a short time. Good feel, responsive, and definitely fit the theme although I was able to hold out for longer than I expected!. Well done.

phats6047 Apr 2022, 04:47
great work!

Lvl99Chicken7 Apr 2022, 05:27
Really like the art and sounds. The combat felt pretty good but I was quickly overwhelmed by goblins. Game feels very difficult very quick. Otherwise had fun!

Gandelianna7 Apr 2022, 11:44
Wow! It's really cool!

Nash7 Apr 2022, 14:26
It is a simple but engaging game. I'm sure you could do a lot more with this theme if you keep developing this after the jam.
Ines Brezavscek7 Apr 2022, 15:41
I enjoy the sounds and the music. The only thing is I think the controls are a bit too fast. Fun overall!

6smith7 Apr 2022, 18:41
great start but it definitely needs something more
ping787 Apr 2022, 18:46
Great cool game. Love the graphics and animations. I think that allowing attack animation to transition right after attack to shield animation would improve combat feal, also making health bars look at player would be nice eventhow Quaternions are scary. Nice particle effects. Realy well made.

Flying Dog Fish7 Apr 2022, 18:53
Nice game. It looks rather pretty and has a nice mood. Stepping back when attacked seems to be the best strategy.

stevepdp7 Apr 2022, 20:23
Cool concept and execution 👍

LanaLux7 Apr 2022, 21:42
Wow, really impressive how much you got done on this already! Great work and nice polish. :)

PROJECTaroid8 Apr 2022, 20:42
Awesome game! It looks great and plays really nice. I like your approach to the jam theme. Great work.

pev10 Apr 2022, 12:39
Very cool for a jam! I wasn't able to control my camera though.

MatLab10 Apr 2022, 14:24
The realization is very clean, both in terms of graphics, sounds, and gameplay! Thank you for explaining the context in the description (and in How To Play), it allows to understand the stake of the game!
For information, here is what I would like to see in it if you decide to update it again:
- a larger FOV on the camera ^^
- more Risk&Reward in the fight. So for example a quick move of the shield which allows to push back and stun the goblins, but which requires to be executed at the precise moment of the attack animation when the goblin makes his armed arm fall on us. If we succeed, it pushes back and it stuns (more reward than just blocking), if we miss we are not protected and we take all the damages (more risk than just blocking). Because the current system is rather easy to master and thus one misses quickly of more technical and so rewarding challenge.
- a little more context, lore... example: why not different endings depending on if you lasted long or not, for example "you lasted 1 minute, thanks to you 200 villagers had time to escape... if only you could have lasted 20 seconds more..." so it could make you want to play again to do 1min20 and have the text "you lasted 1min20, 300 villagers were able to escape, the king's children were able to be exfiltrated from the kingdom! If only you could have lasted 20 seconds more...", etc. (maybe it's not a good idea, it's up to you to judge it ^^)
Thanks again for this nice game ! :D
For information, here is what I would like to see in it if you decide to update it again:
- a larger FOV on the camera ^^
- more Risk&Reward in the fight. So for example a quick move of the shield which allows to push back and stun the goblins, but which requires to be executed at the precise moment of the attack animation when the goblin makes his armed arm fall on us. If we succeed, it pushes back and it stuns (more reward than just blocking), if we miss we are not protected and we take all the damages (more risk than just blocking). Because the current system is rather easy to master and thus one misses quickly of more technical and so rewarding challenge.
- a little more context, lore... example: why not different endings depending on if you lasted long or not, for example "you lasted 1 minute, thanks to you 200 villagers had time to escape... if only you could have lasted 20 seconds more..." so it could make you want to play again to do 1min20 and have the text "you lasted 1min20, 300 villagers were able to escape, the king's children were able to be exfiltrated from the kingdom! If only you could have lasted 20 seconds more...", etc. (maybe it's not a good idea, it's up to you to judge it ^^)
Thanks again for this nice game ! :D

I also like the way you deal with potential out of bounds problems. I don't think I've seen a death timer that way before, and it fits the story well.
One last thing: I'd really like a mouse-sensitivity setting. It was playable once used to it, but when playing Unity games I always have to turn that setting all the way down. (At least here its manageable enough, but I've had to stop rating games in the past as this made it just unplayable for me.)