
Last Stand
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The great goblin horde is coming. You sent the remainder of your group ahead to warn the villages and cities of their approach but stayed behind to defend the magic runes warding them from passing through the great gate.
You alone must stand against the coming horde and buy as much time as possible for those on the other side to prepare for the coming invasion. If the runes are destroyed or you fall in battle the goblin army will march beyond the gate into your homeland.
This will be your last stand...
- WSAD to move
- Space Bar to Jump
- Hold Left Shift to Sprint
- Hold Left Mouse to Attack
- Hold Right Mouse to Block (limited use / on a cooldown)
Notes:
Sadly I didn't have time to really test and balance much. The game could also use a full pass on feel and polish. It's a bit bare bones with regards to features but the general premise is there. I hope you enjoy it!
Added 4/5/2022
- New UI to better indicate which towers are actively being attacked
- Goblins have a small chance to drop a heart which restores a little bit of health when picked up
- Bug fix for Game Over screen not being interactable if you were killed due to being out of bounds or if all three towers are destroyed (Thanks Geo3D!)
Added 4/8/2022
- Thank you all for the wonderful comments. I did want to give credit where credit is due. While all the code and some of the assets made were mine, I wanted to highlight the 3rd party assets I used (some free / some paid):
- Character Controller:
- Starter Assets - First Person Character Controller
- Graphics:
- Game-Icons.net
- Synty Studios - POLYGON Dungeon Pack
- Synty Studios - POLYGON Dungeon Map
- Synty Studios - POLYGON Dungeon Realms
- Synty Studios - POLYGON Prototype Pack
- Archanor VFX - Polygon Arsenal
- Animations:
- Mixamo - Melee Axe Pack
- RPG Character Mecanim Animation Pack
- First person animations were made by me using UMotion Pro inside Unity
- Audio:
- Mega SFX Pack
- Adventure Short Loops Pack
- Fire vs. Ice : Dramatic & Peaceful Fantasy Music Pack
- Warning Noise - OpenGameArt
Screenshots:
You alone must stand against the coming horde and buy as much time as possible for those on the other side to prepare for the coming invasion. If the runes are destroyed or you fall in battle the goblin army will march beyond the gate into your homeland.
This will be your last stand...
- WSAD to move
- Space Bar to Jump
- Hold Left Shift to Sprint
- Hold Left Mouse to Attack
- Hold Right Mouse to Block (limited use / on a cooldown)
Notes:
Sadly I didn't have time to really test and balance much. The game could also use a full pass on feel and polish. It's a bit bare bones with regards to features but the general premise is there. I hope you enjoy it!
Added 4/5/2022
- New UI to better indicate which towers are actively being attacked
- Goblins have a small chance to drop a heart which restores a little bit of health when picked up
- Bug fix for Game Over screen not being interactable if you were killed due to being out of bounds or if all three towers are destroyed (Thanks Geo3D!)
Added 4/8/2022
- Thank you all for the wonderful comments. I did want to give credit where credit is due. While all the code and some of the assets made were mine, I wanted to highlight the 3rd party assets I used (some free / some paid):
- Character Controller:
- Starter Assets - First Person Character Controller
- Graphics:
- Game-Icons.net
- Synty Studios - POLYGON Dungeon Pack
- Synty Studios - POLYGON Dungeon Map
- Synty Studios - POLYGON Dungeon Realms
- Synty Studios - POLYGON Prototype Pack
- Archanor VFX - Polygon Arsenal
- Animations:
- Mixamo - Melee Axe Pack
- RPG Character Mecanim Animation Pack
- First person animations were made by me using UMotion Pro inside Unity
- Audio:
- Mega SFX Pack
- Adventure Short Loops Pack
- Fire vs. Ice : Dramatic & Peaceful Fantasy Music Pack
- Warning Noise - OpenGameArt
Screenshots: