
Ludum Dare #50compo
last summit
you a are a climber that is running out of time but have one more mountain to climb.
you have a finite amount of moves
collect power up to add more moves
arrow to move.
(source code is in the itch.io page)
you have a finite amount of moves
collect power up to add more moves
arrow to move.
(source code is in the itch.io page)
Comments6


munkkeli4 Apr 2022, 18:08
Really nice tutorial for the controls on the intro sequence, instantly puts your fingers on the right keys! A lot of content to go trough too. I did have to disable the built in tracker blocker in Firefox for the game to load, after that there were no technical issues. A fun game overall, good job :thumbsup:

Dandala888 Apr 2022, 00:35
Well, I gave it a try. For what you have finished, not too bad. Maybe I missed a link or something but I actually had to load the file myself to be able to play and I played from a project. I'm not familiar with Construct so maybe it's just my own ignorance. Solid effort. I think the challenge of the puzzles are easily cheesed by changing direction mid-air. At first I was thinking you had to be on a wall for the move to reset. It kind of just felt unfinished to me. If I missed a different download or something please let me know and I will give it another shot. Thanks!

JovialKnoll9 Apr 2022, 00:58
I liked the almost textless intro quite a bit, art was good in general beyond that. Sound effects could have been toned down a smidge but were also nice.
It took me a few tries to realize what the power ups were (mostly they increased the heart size by only a little so it was hard to notice). You found time to craft level that hit a few different feelings.
It took me a few tries to realize what the power ups were (mostly they increased the heart size by only a little so it was hard to notice). You found time to craft level that hit a few different feelings.

LDJam user 28428719 Apr 2022, 04:47
There are a lot of good ideas in this one; I had a lot of fun with it. It takes time to get the hang of the controls and objective because it's a little rough around the edges (I had to read the description again to internalize what was going on with the limited number of moves, and the sound effects are a bit loud/aggressive), but that's what I'd expect for a Compo game, I think. Nice work!

idan900021 Apr 2022, 04:57
Nice short and sweet game. The introduction has a lot of charm and the game was challenging but satisfying. I will say that it took me a little bit to realize that I can change direction in mid-air, and that the green orbs restore your health. Another thing that is only an issue on the web build is that every time I pressed up or down the screen scrolled a tick. Overall I had a good time with this game, congrats on the compo submission.
As to the downsides, the power-ups weren't intuitive at first and I initially thought they were enemies/obstacles due to them having a red border with sort of 'hair', just like the red rectangle obstacles. I think that some color coding could have increased the game's readibility, with a color being used for all things bad/that kills and another color for the character and everything 'good' (flag, powerups) rather than have everything red. That way each element would pop out more to the eye.