Lazer Bean
Overall★★★★★★★★★★3.28
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★3.24
Theme★★★★★★★★★★3.68
Graphics★★★★★★★★★★4.15
Audio★★★★★★★★★★3.64
Humor★★★★★★★★★★2.88
Mood★★★★★★★★★★3.35
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v2 : New/Fixed Version (Includes Touch interface for mobile play )
How to Play
v1 :Arrow + Space
v2 :Arrow + z Jump / x Fire
Destroy the rocks, allow as many bean dudes to escape through the portal as you can.
Concept.
In progress
Current / final
Post your high score!
Comments33
O_o
The visuals ware amazing!
Uh, I also couldn't quite tell what was going on (I played it on my phone), but the art and polish is really nice! I scored 11, I think. I might come back and try and play it with a keyboard before I rate it, the mobile controls are a little difficult.
Gotta be honest, after all the Blender vids you did recently, I fully expected you to jump into 3D this time. It does not matter though, as the presentation of your game is - as always- brilliant!
Despite my confusion, the game has some great visuals. The pixel art and animations are really beautiful!
Watching your playthrough helped some, but I understood it well enough from one or two plays myself. The "butterfingers" limitation didn't really make sense to me. Maybe it added a bit of challenge? I noticed in your video, too, you may have added upward firing as well?
Anyway, I appreciate the detail you put into this! By most measures a technical achievement!
Negativity aside, I dig the atmosphere of this game. Love the big bold numbers that come up for the final countdown. I think the colour palette could do with some more variance in tone/luminosity (particularly separating the background from terrain) but otherwise it works well.
Also the character looks great!
I like how the giant rocks break down the floors. It is satisfying to see the floor break up from giant tiles to smaller tiles to even smaller tiles.
Picking up the gun was something I didn't realize I needed to do in my first playthrough, and I thought I was misunderstanding the controls. Then when I launched the gun into the air after jumping, I found myself wishing the character would automatically pick it up instead of requiring me to move more to get it. It felt clumsy, but I don't know if it was a good clumsy that added challenge on purpose or a bad clumsy in that the controls could have been tighter.
I liked the special effects. The laser is powerful but limited, and I liked that. The knock-back also added some challenge, making it important to know where to stand relative to any breaches. When I was on a lower part of a particular floor, I was delighted and horrified to discover that the laser also destroys the floor tiles.
I laughed when I thought I found a good spot to stand, only to discover that there was a massive pile of smaller rocks offscreen that caused a huge problem when a breach let them all loose.
I wish I had a minimap so I could see all levels or at least the portal to see how things are going. And I wish I had a way to jump back up to a previous level, especially if I left my gun up there.
The audio was serviceable, and I loved the sound effect for jumping.
Really nice art, the game was a little frustrating but I think that's by design. Good feeling gameplay. I will say losing the gun when you jumped made jumping seem like a bad idea, also it's possible to lose the gun at a higher level than you are at, which kinda dooms you.
Still very well done though.