Leaky Blood

Overall★★★★★★★★★★3.93
Fun★★★★★★★★★★3.64
Innovation★★★★★★★★★★4.36
Theme★★★★★★★★★★3.52
Graphics★★★★★★★★★★3.79
Mood★★★★★★★★★★3.05
You find yourself in a strange dungeon, with an inventory full of blood. Venture as deep into the dungeon as you can before your luck runs out...

Attacking costs one drop of blood. Moving will cause one drop of blood to leak away.

Move with arrow keys and push ENTER to select.
Genres: survival
Tools: Elm

Comments20

karbirus5 Apr 2022, 04:10
Nice concept, with simple yet fitting artwork, well done!
Ashley Ware5 Apr 2022, 05:48
Really neat game! It took me a minute to figure out controls as I don't think they're listed anywhere in-game, but I like the concept and am a big fan of the art :)
PhoenixofForce
PhoenixofForce5 Apr 2022, 14:12
Very interesting concept, i like it. What are the blue thing (swords and so) and the green mushrooms doing?
U-Tsang Clan
U-Tsang Clanauthor5 Apr 2022, 14:15
@phoenixofforce Swords can be used to attack without expending them, mushrooms behave like blood except at the end of every level each mushroom tile increases by 1, so they heal slowly. You can see the descriptions for all the items on the help page.
PhoenixofForce
PhoenixofForce5 Apr 2022, 14:18
Thanks :D I complete forgot that was a help button :')
tutoa5 Apr 2022, 14:20
Very interesting game design. I also like the artwork. I enjoyed!
Allas
Allas5 Apr 2022, 17:10
You could call this game done and it wouldn't feel premature. I actually played this for quite a while and enjoyed it. It feels very polished and I love the risk-management gameplay.
Jozef5 Apr 2022, 18:31
Phenomenal game design, relatively simple yet so effective!
Astor
Astor5 Apr 2022, 20:24
Interesting concept very well executed, love the artstyle
CarrotVan
CarrotVan6 Apr 2022, 16:28
The mechanism is simple and elegant. Great approach to the theme in a limited time.
WitherK
WitherK6 Apr 2022, 17:22
Love the interesting mechanic! Very unique, don't think I 've ever seen anything like it before!
blobo7 Apr 2022, 02:53
I really love the creative ideas here. The ground losing pips every time something happens on it is a super cool idea, and I love how it ties in to the theme. The art is minimalistic, and is very easy to read (plus the color palette is nice too!). I wish there was some audio, but it's fine without it. All around, this is a super cool game!
LDJam user 243193
LDJam user 2431937 Apr 2022, 07:47
Very cool and new concept. I really need to learn more cause there are some unexplained cases of defeat.
But it's fun game nonetheless. Might replay it again sometime.
Askoed7 Apr 2022, 11:50
Very original concept, I really liked it. Adding some sound would make the game even better!
lootgrounds
lootgrounds7 Apr 2022, 12:58
I played this game and I loved:
- thinking what the hell is going on and then realizing you can freely place gifts on the grid; totally opens up the possibilities of the gameplay
- returning to the game the next day

I could as well be good without:
- that blinking black rectangle in the top left corner - what a jerk
LDJam user 2795467 Apr 2022, 13:22
What a neat idea! Truly something different and I very much appreciate that. Good going!
U-Tsang Clan
U-Tsang Clanauthor7 Apr 2022, 13:42
@bloodbane Thanks for the feedback! Do you have an idea of what the unexplained cases are? There should only be two cases of defeat 1) You can't make any legal moves 2) You run out of vital items (red border). If there is some other case it's definitely a bug and I would love to know more.
U-Tsang Clan
U-Tsang Clanauthor7 Apr 2022, 13:50
@lootgrounds Interesting to hear about the gifts. It's not something we had considered, but your confusion makes sense the UI there could definitely be improved to make that clearer. I'm not aware of any blinking black rectangle. It could be a platform specific graphical issue (or maybe I'm missing something) if you could include a screenshot or perhaps what browser you are using I'd be happy to investigate and push a fixed build.
Anhievus7 Apr 2022, 14:24
Elegant, simple, new, effective : what's not to like? Each level is its own puzzle to solve, using mechanics that force you to think in unusual ways.

Only criticism I could find is that level generation can screw you however you prepare, in a way that feel gratuitous and unfair. Some amount of control over the level generation, perhaps, could solve this?

Thank you for a great game!
RIBOUT Horace
RIBOUT Horace8 Apr 2022, 10:03
The visual is really cool and convey all information quickly ! It takes a little time to understand the game completely (maybe a little too much for a jam game?) but it work great after that!

I still find the game lacking a level of "what make you want to go deeper?" but it's really neat picking at this state : your game is already really cool and fun! And mix elegantly reflexion and rogue like, in a fun way. Congrats!

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