leaky robotic arm
you are a robotic arm
your job is to reset breakers when they trip
you leak oil from every joint
you leak more oil when you move
if you run out of oil your life is over
you can suck up some oil if you want to (ld50 theme here)
your job is to reset breakers when they trip
you leak oil from every joint
you leak more oil when you move
if you run out of oil your life is over
you can suck up some oil if you want to (ld50 theme here)
Comments19
I would have liked to include the frantic machine sound effects, but I did not have time to learn the sound API of the framework.
It was an interesting idea to have a complex control of a robot. Maybe it would have added something if you could explore a world and go pickup stuff with your arms. Like it deep sea or on the moon.
Having a time limitation felt a bit stressful given the controls are hard.
Having the robot leak is a creative idea but I'm not sure how much of a "game" it is suck up your own oil instead of fulfilling a mission, haha.
Nice try with Heaps, I used that too!
It feels like it's a solid minigame, I can picture it being used in some bigger context.
Art-wise I wish the oil wasn't so pixelated, or that the arm was more pixelated. Theyr'e not in scale with each other.
Clever mechanical entry!
Maybe an interesting programming challenge would be to keep the oil volume in line with how much there really is.
I would see it as an interesting tech demo!
Maybe I'm too stupid for that.
Still nice idea - well done!
I struggled just to remember which button controlled which arm. If it were my choice, I'd have one button to change which arm I'm controlling, and then arrows/AD to move the active arm section.
Interesting and confusing at the same time. Nice work :)
The concept for this game was really neat. Very cool how you took inspiration off of the video you posted. It's so important to be consistently innovating and pushing the bounds of what games can be and I love this concept I think it does that well.
The hardest part about this game for me is the controls, I know it was meant for controller as you mentioned but it's very important to make sure it feels good every way it can be played. Also I think maybe more reward/challenges or incentives might have been nice.
Really great work overall, good job :D
A few things that I found could have been improved:
1) The game got too easy after some time. Once you've been playing for a while the entire floor is covered in fluid and it's super easy to stay topped up. I ended up getting bored with full fuel and just waiting for a breaker to trip. I think the total amount of fuel in the game (on the ground + in your tank) increases over time. Making there actually be an invariant amount of total fuel would naturally make the game harder as it goes on (same amount of fuel that gets spread more evenly over a larger and larger area means it's harder to keep up).
2) There doesn't seem to be any urgency to flip the breakers. If you're low on fluid when a breaker goes, you can just suck up fluid until you have enough and can comfortably flip the breaker. If you lost fluid faster for each tripped breaker, I think it would bring some urgency to the game and force the player to choose between fluid intake and preventing fluid loss.
3) Having only three breakers at set locations allow you to figure out an arm configuration that allows you to hit all three by only moving two of the arm segments. If the breakers were randomly moved to different locations, the player would have to be a bit more creative and dynamic and move all of the arm segments.
Overall really well done, fit the theme perfectly (apart from the fact that it seems like you can actually survive forever if you have the patience).
I think that this is a hard game to achieve all its goals.
And nice reference, you definitely achieved the inspiration here :)
Congrats :) And its nice to see someone making games without popular engines o/ good work