Les Aventures de De Lay L'Inévitable!
Controls
- Arrow keys to aim
- X to fire
You are De Lay L'Inevitable, France's most hapless military commander. It's the height of the French Revolution, and the fight is at your door. However, instead of ordering bullets, you ordered baguettes by mistake! Delay the inevitable by repelling the revolutionaries with your freshly baked goods.
High Scores
1. @duckwings - 161 seconds
1. @marcmagus - 140 seconds
1. @hulien22 - 122 seconds
1. @matt-e - 92 seconds
1. MsMiaChar - 74 seconds
Post a picture of your score and I'll add you to the list!
The web build should work fine, but native builds are provided.
- Arrow keys to aim
- X to fire
You are De Lay L'Inevitable, France's most hapless military commander. It's the height of the French Revolution, and the fight is at your door. However, instead of ordering bullets, you ordered baguettes by mistake! Delay the inevitable by repelling the revolutionaries with your freshly baked goods.
High Scores
1. @duckwings - 161 seconds
1. @marcmagus - 140 seconds
1. @hulien22 - 122 seconds
1. @matt-e - 92 seconds
1. MsMiaChar - 74 seconds
Post a picture of your score and I'll add you to the list!
The web build should work fine, but native builds are provided.



Comments21
My main bit of feedback is around the UI/controls, as the sliders weren't very interpretable (e.g., how does slider position relate to angle?). I think it would add a lot to draw an arrow from the player that rotated or stretched as you moved the sliders to give some rough idea of what direction (and speed) you'll throw the baguette at. I eventually got a feel for it, but having this extra visualization would help overcome that initial hurdle and make the game more accessible. :)
The art, theme and humour were particulaly good. Currently it feels like you can leave the height at zero and then get full range just by adjusting the power. It would be nice if there was more reason to use both sliders, maybe have the max range being much more limited if one slider is set to 0? Fun game, good job 🙂
Entertaining silly little arcade game. *Excellent* sprite work.
I recall making a comment suggesting that some sort of joystick-based control might be nice? It's been two days, I don't remember the details, and can't find it quickly, sorry.
If you had more time, one idea you could have implemented was making the other pico-8 button do something. Like maybe change from baguettes to other food related items.
Thank you for sharing you game on my Twitch stream (MsMiaChar). Here's the link to the video if you're interested in revisiting any real-time feedback (game begins around 01:20:00): https://www.twitch.tv/videos/1446760516
Great work!