Actually it's my first time to develop a whole game all by myself, which I think is really interesting.=)
This game is actually a music game. The player, as a musician, gets a drum loop in his/her mind and he/she is going to realize it. So in this game, you will listen the loop once and then use the instruments to rebuild it, and once again, etc. However, you can only use the given random instrument once, and change into another one.(The sequence is shown on the left side, from top to bottom) Don't worry, the correct beats are saved in the next turn. (just like a loop! =D) Realize the beats before the music ends and the instruments run out!
I've just created two levels (A and B). And I tried to use various ways to make the game look better.
The connection between this game and the topic is, the time is inevitable. As is written on the tape, I used pixelated style,with Lo-Fi music and the tape to compose the game. I want to memorize the gone days with this game.
Maybe that's a far-fetched explanation because I first want this game an endless one (auto-generated beats!). I failed because it's too hard.
*You guys can play online now!!!* I finally solved the problem, after experiencing difficulties...
This looks like a really cool concept! Let me know if you find a way to get a web or linux build and I'll give it a try.
UPDATE: @jyumonji Good news: I got the Windows build working in Linux with Wine! Hopefully you aren't going too crazy trying to get other builds to work.
This lived up to the anticipation! What a neat little rhythm game! The game does a good job of communicating to the player through the UI elements directly. The only thing that I wish was clearer was the Listen! vs Your Turn! as perhaps a red recording light or other non-text element to more clearly indicate when it was my turn. Would love to see this expanded with procedural music eventually as you said was your plan. That would make for such a cool little coffee break game.
Very interesting concept! I liked the idea, but couldn't really figure out how it worked. Also I love the artwork, but the menu screen made me dizzy. Overall unique take on it and I liked that it was a music game!
It's a really interesting concept and you did a great job communicating things to the player just through the UI, I agree with others and think a "how to play" section might be good to clarify but I got everything through the visuals.
@bucketh3ad Thanks for your comment! I haven't solved yet... I have just spent several hours but the unity still doesn't work in packing... But I'll publish it once I solve!
@plixel Thanks for comment! I tried to explain it but maybe the gameplay is still difficult to understand lol, and the animation should be slower and lighter. Thks for playing!
To be honest, it was a little difficult to figure out the controls. But when I figured it out, I can't stop until I've completely finished the game! The music is quite relaxing and the idea is very interesting! I'm not sure if the theme fits very well, but overall I really liked it!
@zimennik Thank you sooooo much for your appreciation! I tried music game for the first time and there're so much to be improved. It's so happy to see someone playing my game! lol
@bucketh3ad Thanks a lot for your appreciation and advice! I've just succeeded in packing the WebGL version. And it's so happy to see your efforts in running my game!
- I like the simple pixel art, very clear animation and design - Love the casette detail and it's low-key purpose - Nice tonnage with colors - Since it's a music-related game, music sounds exactly like you would expect for simple pixel-like art
Const:
- Oh my god don't even get me started with controls. So unintuitive. Not to mention the A and B didn't work for me - Repetitive music - Hard to understand objective. Essentially you would need someone to show you how to play it before putting you on it.
Plus: I'm not exactly sure how it fits the theme, but it would fit perfectly the `Stuck in the loop` theme
Howver, it's a very nice attempt, especially for your first time. Good job and keep up the good work!
It's really a good idea and quite extendable gameplay! Art style is clean and looking good, gameplay is innovative, the only suggestion I can give is the audio balance is not so good and instrument sound is almost covered by the background music. Well done!
@mikoziq Thanks a lot for your detailed comments on my game! Actually I didn't know that there's a previous topic 'Stuck in a loop'.=D I feel so regrettable that I missed that topic! Thank you again for your valuable advice!
This is was really original and I love the aesthetic. For an audio based game, I'd pay more attention to how the sound is balanced, but other than that... Good work :)
Great presentation. I loved the idea of a casette tape with A and B sides. I'm impressed with the idea of the game. The concept was really original, and quite interesting once I got the hang of it.
Impressed by the concept and execution, art style is great and sound is wonderful. The controls were fairly unintuitive and hard to get the hang of. Once I figured out that A and B weren't related to the gameplay and it was just space I could start to enjoy what you have made.
Congratulations to your first game! I have spent some time to figure how to play this game, it seems that there will always be a "listen" stage but this stage is not so useful to help you win the following game. Maybe it was caused by the button timing issue or something. Anyway it's very good to make this game!
@justuspan Thank you for your comment! I set a "listen" stage because I wanted to give the player some time to prepare for the next stage. So you can't beat in this stage and maybe you need to choose the ones to beat in your turn in your heart. It's still too slow now, maybe it'll help if the music go faster. =)
Nice game. Took me a while to realise it was playing the tracks, with the background music so loud. Also took a while to figure out the controls. But has fun playing. I did not complete the second track.
Nice game, I love the pixel art. It did take me a few minutes to understand the controls, but I've got a lot fun after I got started! And...I guess the triger may be a little bit smaller than icons (especially for the yellow ones), which brought some unnecessary obstacle in level B.
What a great game, I love the ideas so much ...... The music is very touching and the overall retro art style is amazing. It took me a little while to figure out how to played, but I'd be happy if I could play more levels, it's a great game!
This was a nice game to play. At the beginning, I struggled to fully understand how the mechanics worked, and to see that the instrument slide, instead of getting a new set of instruments on each spacebar stroke. I never felt the time was tight, but on the B level, the instrument bar made it challenging! I felt that sometimes I lost unfairly, when I still had instruments to put on the board, but all those were already placed, so I had to waste them. Otherwise, it felt just nice. Well done!
Comments39
UPDATE:
@jyumonji Good news: I got the Windows build working in Linux with Wine! Hopefully you aren't going too crazy trying to get other builds to work.
This lived up to the anticipation! What a neat little rhythm game! The game does a good job of communicating to the player through the UI elements directly. The only thing that I wish was clearer was the Listen! vs Your Turn! as perhaps a red recording light or other non-text element to more clearly indicate when it was my turn. Would love to see this expanded with procedural music eventually as you said was your plan. That would make for such a cool little coffee break game.
IMO, SFXs have too low volume.
Pros:
- I like the simple pixel art, very clear animation and design
- Love the casette detail and it's low-key purpose
- Nice tonnage with colors
- Since it's a music-related game, music sounds exactly like you would expect for simple pixel-like art
Const:
- Oh my god don't even get me started with controls. So unintuitive. Not to mention the A and B didn't work for me
- Repetitive music
- Hard to understand objective. Essentially you would need someone to show you how to play it before putting you on it.
Plus: I'm not exactly sure how it fits the theme, but it would fit perfectly the `Stuck in the loop` theme
Howver, it's a very nice attempt, especially for your first time. Good job and keep up the good work!
It did take me a few minutes to understand the controls, but I've got a lot fun after I got started!
And...I guess the triger may be a little bit smaller than icons (especially for the yellow ones), which brought some unnecessary obstacle in level B.
More screenshots on the ldjam website would be better.
Well done!