In the game you have to perform different simple tasks to delay the inevitable for as long as you can. The game gets more intense the longer it goes on. Use mouse to interact with the elements. Good luck.
My personal best is 86 years 10 months, can you do better?
Gotta up my clicking skills. Interesting way to delay the inevitable. Only made it 26 years. I could see death pause, but would have liked to see a little more feedback when delaying death. Having him flash, a sound when you finish a task or something similar would be nice. However overall I enjoyed it.
Wow, when I started playing I thought "the result that comes out in this game is how long will I live"... well, I died in the game at 16, and I'm 28, so something wrong is not right. lol
The use of tasks was super creative, and the curtain animation was super cool and creates a beautiful ambiance.
Congratulations!
PS: Your project name is with the Jam name, not the game name.
@thumpertws that's a very good point, thank you for feedback. I thought that people would be too preoccupied by the tasks to worry about exactly how much they are delaying it by, but I think I should have still put something in
I absolutely love the paper cutout style! I would love to see more games that look like this. Also, the tasks were creative and super challenging! My best was 42 years.
Simple but engaging, click click click! Was interesting puzzling out exactly what each area-type wanted to have done to it, on the fly. Sort of like solo SpaceTeam!
Fun little game, for whatever reason the checkboxes threw me completely off the first time through. Made it to just short of 50 years, no idea how people are able to get higher than that, completely nuts. Good work!
Surprisingly stressful. I had to play it a few times before I really understood the gist of it, but it ended up being pretty self explanatory. Good job!
That's a fun concept ! I made 80 years and two month but I cheated : I have a tactile screen on my laptop. It was more fun on my second run with tactile than with a mouse because I tried to do stuff in parallel. So I came to conclusion that it would be wonderful to have a game like this on tablet.
That's a funny concept! Don't even have much to add, so just going to point some issues I had:
1. the game screen didin't fit my browser or scaled, even on fullscreen, I fixed it by zooming out the page on chrome (my resolution is 1366x768).
And 2. most button groups have a weird white frame as soon as I finish them, before they flip and disappear, maybe it's a problem with the sprites, don't know.
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The use of tasks was super creative, and the curtain animation was super cool and creates a beautiful ambiance.
Congratulations!
PS: Your project name is with the Jam name, not the game name.
Quite interesting art style, the music really sets the mood, and the gameplay was pretty creative! Good Job!
I liked graphics and execution. The gameplay is frenetic and fun.
I made 80 years and two month but I cheated : I have a tactile screen on my laptop. It was more fun on my second run with tactile than with a mouse because I tried to do stuff in parallel. So I came to conclusion that it would be wonderful to have a game like this on tablet.
Nice UI elements!
1. the game screen didin't fit my browser or scaled, even on fullscreen, I fixed it by zooming out the page on chrome (my resolution is 1366x768).
And 2. most button groups have a weird white frame as soon as I finish them, before they flip and disappear, maybe it's a problem with the sprites, don't know.
Anyways, had fun, cool game really.