
Meteor Power
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> 🤖 A point-and-click AI platformer: Build solar stations, connect power, avoid meteors!
1. First, hold A, then click on a different station site to build a solar station.
2. Then, hold A, and click on the power-line buttons for your new solar station and the command center.
3. Don't build a second bot until you have a couple connected solar stations!
(Sorry I didn't get around to adding better in-game indicators!)
- Mouse and keyboard.
- A/S/D/Q/W/E to select a bot.
- Left-click on a platform to move the bot.
- Left-click a station button to do that command.
- Godot: Game engine.
- Aseprite: Pixel-art image editor.
- Bfxr: Sound effects editor.
- DefleMask: Chiptune music tracker.
- Surfacer: Framework for procedural path-finding across 2D platforms.
- Scaffolder: Framework for general app and UI infrastructure.
- SurfaceTiler: Framework for "next-level" autotiling.
- I fixed a critical bug the morning after submitting. The exported game wasn't running at all!
- The bug: I was referencing the type `EditorPlugin` in one of my global classes, and Godot doesn't include this editor-only type when exporting a game.
- The fix: I just removed the type annotation! My logic wasn't actually using the value outside the editor environment anyway.
- https://www.twitch.tv/ukulelefury
⚠️ TIPS!
1. First, hold A, then click on a different station site to build a solar station.
2. Then, hold A, and click on the power-line buttons for your new solar station and the command center.
3. Don't build a second bot until you have a couple connected solar stations!
(Sorry I didn't get around to adding better in-game indicators!)
🎮 Controls
- Mouse and keyboard.
- A/S/D/Q/W/E to select a bot.
- Left-click on a platform to move the bot.
- Left-click a station button to do that command.
💿 Software used
- Godot: Game engine.
- Aseprite: Pixel-art image editor.
- Bfxr: Sound effects editor.
- DefleMask: Chiptune music tracker.
- Surfacer: Framework for procedural path-finding across 2D platforms.
- Scaffolder: Framework for general app and UI infrastructure.
- SurfaceTiler: Framework for "next-level" autotiling.
🐞 Post-submission bug fix
- I fixed a critical bug the morning after submitting. The exported game wasn't running at all!
- The bug: I was referencing the type `EditorPlugin` in one of my global classes, and Godot doesn't include this editor-only type when exporting a game.
- The fix: I just removed the type annotation! My logic wasn't actually using the value outside the editor environment anyway.
📺 I livestreamed the development on Twitch!
- https://www.twitch.tv/ukulelefury