
MineCraftMine
This game is from ldjam.com, which is currently unavailable.
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gameplay1.png
Mining and crafting meets tower defense.
Control your little dude to gather resources and build defenses
- Fix bug where player could spawn new level in a wall and be stuck forever.
- Fix Bug if Crafting window open when Day period Announcement happened game was frozen forver
- Fix Bug some text for craftables overlapped and was unreadable
- Fix Bug Ballista bolts failed to spawn if right in front of wall
- Made WebGL build - remapped keyboard buttons because conflict with browser shortcuts
WASD or Arrow keys to move
Mouse Left Click / 'B' to Mine
Mouse Right click / 'N' once to see placement of item (landmine/ Ballisata/WoodBlocker) from hot bar, press again to place.
For Ballista while viewing placment you can rotate them with E or H
1,2,3 as hot keys to select items from hot bar.
Hit 'C' to bring up the crafting window
Font - Silkscreen by Jason Aleksandr Kottke
Tools - Unity, Aseprite, Reaper with various Native Instruments plugins, Bfxr for sfx
Guide Coming Soon!!
Mining and crafting meets tower defense.
Control your little dude to gather resources and build defenses
Updates
Version 1.1- Fix bug where player could spawn new level in a wall and be stuck forever.
- Fix Bug if Crafting window open when Day period Announcement happened game was frozen forver
- Fix Bug some text for craftables overlapped and was unreadable
- Fix Bug Ballista bolts failed to spawn if right in front of wall
- Made WebGL build - remapped keyboard buttons because conflict with browser shortcuts
Controls
WASD or Arrow keys to move
Mouse Left Click / 'B' to Mine
Mouse Right click / 'N' once to see placement of item (landmine/ Ballisata/WoodBlocker) from hot bar, press again to place.
For Ballista while viewing placment you can rotate them with E or H
1,2,3 as hot keys to select items from hot bar.
Hit 'C' to bring up the crafting window
Credits
All code, art, music,sfx made by me during the 72 hours, except for some base code of my old implementation of A* pathfinding, and my implementation of cellular automata for proc-gen levelsFont - Silkscreen by Jason Aleksandr Kottke
Tools - Unity, Aseprite, Reaper with various Native Instruments plugins, Bfxr for sfx
Guide Coming Soon!!