Numerus Maximus

Numerus Maximus

This game is from ldjam.com, which is currently unavailable.
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overall: 2.93
fun: 2.67
innovation: 3.21
theme: 3.12
graphics: 2.96
audio: 1.20
humor: 1.74
mood: 2.50
Ludum Dare 50: Delay The Inevitable

Title: Numerus Maximus

Entirely web-based, no downloads required.

Written with HTML, CSS, and JavaScript.

Should work in any modern browser.

There is very little skill to this game at this time, it is mostly dumb luck. There is a total possible score of 300.

You click on tiles trying to avoid the highest value target (24). Finding 24 ends the game and your score is totaled and averaged with your previous games.

Avoid finding the 0 title, finding 0 will open two random tiles that are not 24 and their scores will not be counted. This can provide some valuable information to you depending on what tiles get exposed.

No adjacent tiles will be consecutively numbered. So if you open a 5, the tile below, above, and to the right and left will not be a 4 or 6. Diagonally they could be. So finding 23 potentially gives you up to 4 safe to open tiles.

If you select a tile and the adjacent tile is within 2 value points of the one you selected, it will be opened and scored. So if you open a tile with a value of 5 and the tile adjacent to it is 3 or 7, they will open up.

There is a Powerup/bonus icon (lightning bolt) that will highlight 3 random tiles. These tiles will contain 2 tiles that are safe to open and one that is the 0 tile. There is a bit of information you can gleam from this data to help you play longer.


All things considered, I'm pretty happy with this entry. I was able to dedicate about 13 hours to it but alas I haven't any more time. I didn't have time for anyone else to test it so if you find any issues before the end of the compo, let me know and I'll try to fix it. I do see two small bugs on my Galaxy Note 9, the clipboard api doesn't appear to function and some of the fonts are a bit off. But game is completely playable still and it works fine on desktop.

I have some ideas for the future, for instance I'd like to provide some additional cues to the user to make it a bit less guess work. Possibly adding some additional rules to the algorithm that randomly generates where tiles are located so you can eliminate possibilities a bit easier.

I didn't get around to adding sound unfortunately but I did add some animations to make it a bit more enjoyable.

Note a Post Compo version is in the works which will implement at least one additional power feature.

Found a bug?
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