A simple game about sorting orbs while on the clock, mistakes and unsorted orbs add to your Risk which is subtracted from earnings if any were unsorted. When you run out of money, you lose!
Made in 48 hours in GameMaker Studio 2 Dev
REUPLOADED as a .zip rather than the GMS2 installer
This certainly got the theme! It was interesting because I was doing well at the start but as soon as yellow came up it was all over for me. I got to round 7. I think a sneaky thing you could do is say that the black orbs shouldn't be sorted, but there could be something you could use them for. I tried sorting it into the space in the bottom :P
Ah, to be a child sorting M&Ms. Anyway: increasing complexity over time is good, but still pretty simple. The mechanics are there, but the details of scoring and risk don't really change the flavor of how the player interacts with the game.
Good game all around. Reminds me of the Bob-Omb sorting game in Mario 64 DS. I was impressed by how much variety you brought to such a simple concept. I happen to know that in GameMaker Studio, when you go to build your game, you can select package as zip so that players don't have to perform a full installation for such a simple game.
That's a really neat idea and quite abstract which I did not expect. A bit more polish would have been nice (e.g. pickup effects, little sounds or even music), but other than that well done.
Comments12
Good job!
@quinn-patrick
Reuploaded as a .zip, I didn't realize it was a cumbersome install process