Out of blood
The evil wizard is getting old and needs blood! He called knights, gladiators and mercenaries from all corner of the world to come try and kill him. His evil plan: Drink from gladiators who've been killed by his monsters and delay the inevitable death.
- Your life blood is draining with time
- Stay alive by sucking blood from dead gladiators
- Spawn monsters to kill the gladiators for you
- Spawning monsters costs you some of your life blood
- In the safe zone, gladiators cannot hit you
Tips: ABS (Always Be Summoning)
- Yann Dupont (Old Dry Witch Games) - Game design, programming, composing
- Jason Durand (misabiko) - Game design, programming
- https://luizmelo.itch.io/evil-wizard-2
- https://luizmelo.itch.io/hero-knight-2
- https://oco.itch.io/medieval-fantasy-character-pack
- https://chierit.itch.io/elementals-fire-knight
- https://somepx.itch.io/humble-fonts-free
- https://szadiart.itch.io/rogue-fantasy-catacombs
- https://www.zapsplat.com/
- Your life blood is draining with time
- Stay alive by sucking blood from dead gladiators
- Spawn monsters to kill the gladiators for you
- Spawning monsters costs you some of your life blood
- In the safe zone, gladiators cannot hit you
Tips: ABS (Always Be Summoning)
Contributors
- Soulaha Djenabou Baldé (Chugar) - Game design, programming- Yann Dupont (Old Dry Witch Games) - Game design, programming, composing
- Jason Durand (misabiko) - Game design, programming
External assets
- https://luizmelo.itch.io/monsters-creatures-fantasy- https://luizmelo.itch.io/evil-wizard-2
- https://luizmelo.itch.io/hero-knight-2
- https://oco.itch.io/medieval-fantasy-character-pack
- https://chierit.itch.io/elementals-fire-knight
- https://somepx.itch.io/humble-fonts-free
- https://szadiart.itch.io/rogue-fantasy-catacombs
- https://www.zapsplat.com/
Comments12
I didn't have a controller that the game picked up, so I was using keyboard and mouse controls. Because my summon abilities were tied to the mouse buttons, I kept expecting to summon things in the direction that my cursor was pointing, rather than in the direction that I was facing walking. If it doesn't upset the balance of the game, I think tweaking the keyboard and mouse controls so that you aim with the mouse would go a long way towards making them feel friendlier
Overall though, this takes a familiar formula and turns it into something new! Great job coming up up with the idea! :)