
Perception Is Reality
You have crash landed on a strange planet and your ship is being attacked by malevolent life forms.
Defend yourself at all costs.
[Controls]
W/A: Move forward and backward (in the direction of the camera)
Mouse: Look around
Defend yourself at all costs.
[Controls]
W/A: Move forward and backward (in the direction of the camera)
Mouse: Look around
Comments3


Chris McKnight10 Apr 2022, 16:12
Solid job on all visual parts of the game, the game has a very nice mood to it that the art and droney music help drive home.
There are some severe performance issues, at least with the webgl build, that I think if you ironed out and did some optimization would go along way in making something interesting.
All in all great entry though
There are some severe performance issues, at least with the webgl build, that I think if you ironed out and did some optimization would go along way in making something interesting.
All in all great entry though

LDJam user 23654517 Apr 2022, 00:52
I like the atmosphere. The fish tank inspiration is very evident, and I was impressed with the way the swarms of fish behaved - it was very realistic.
I'll echo what @chris-mcknight said - the WebGL build had a lot of stuttering. I also ran into an issue where my main character kept disappearing (and I couldn't shoot anymore) but I still had control of the camera. I wasn't sure if that was supposed to be the end of the game, or if something glitched out on me?
After a couple attempts, I found it easier to just move forward a little bit, and then sit stationary above the UFO and fire at the spiky pink things (which I think was the goal?). An indicator of where your shots are going to go would help the game feel less frustrating.
Good work, and thank you for sharing!
I'll echo what @chris-mcknight said - the WebGL build had a lot of stuttering. I also ran into an issue where my main character kept disappearing (and I couldn't shoot anymore) but I still had control of the camera. I wasn't sure if that was supposed to be the end of the game, or if something glitched out on me?
After a couple attempts, I found it easier to just move forward a little bit, and then sit stationary above the UFO and fire at the spiky pink things (which I think was the goal?). An indicator of where your shots are going to go would help the game feel less frustrating.
Good work, and thank you for sharing!
I really like the graphics :paintbrush: