
poisoned hero
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*first ludum dare participation! and my second jam game overall!*
can you collect the appropriate flowers, craft them into potions and drink the right one before the poison spreads through your body? can you.. delay the inevitable?!
part clicker, part crafting, part survival!
*ran out of time for some menu elements, and the how to play section could've gotten a little bit more love, obviously. but the game is playable! my second jam game overall, and i'm fairly satisfied with it!*
(after a few waves of poison, the time you have to use an antidote becomes shorter. also, you need to allow a few seconds for the potion's effect to repel the poison!)
*credits*
- everything made by me, using the following open source tools: godot engine & libresprite
- flowers art created from cc0 reference pictures
- music generated by playing and tweaking knobs on the WolframTones experiment
*known bugs, issues, and plans*
*(which will be fixed/implemented after the ratings period. thank y'all so much for all your feedback!)*
- the "play again" / possibility to play another game doesn't work and the page currently needs to be refreshed to play new game
- the orange potion text's color is missing
- making a clearer how-to-play section, with better visuals, including a mention about RYB colors
- display something when the difficulty increases
- fix the difficulty levels and make a smoother progression towards a more and more challenging game
- later on: add settings
- possibly a high-score system?
can you collect the appropriate flowers, craft them into potions and drink the right one before the poison spreads through your body? can you.. delay the inevitable?!
part clicker, part crafting, part survival!
*ran out of time for some menu elements, and the how to play section could've gotten a little bit more love, obviously. but the game is playable! my second jam game overall, and i'm fairly satisfied with it!*
(after a few waves of poison, the time you have to use an antidote becomes shorter. also, you need to allow a few seconds for the potion's effect to repel the poison!)
*credits*
- everything made by me, using the following open source tools: godot engine & libresprite
- flowers art created from cc0 reference pictures
- music generated by playing and tweaking knobs on the WolframTones experiment
*known bugs, issues, and plans*
*(which will be fixed/implemented after the ratings period. thank y'all so much for all your feedback!)*
- the "play again" / possibility to play another game doesn't work and the page currently needs to be refreshed to play new game
- the orange potion text's color is missing
- making a clearer how-to-play section, with better visuals, including a mention about RYB colors
- display something when the difficulty increases
- fix the difficulty levels and make a smoother progression towards a more and more challenging game
- later on: add settings
- possibly a high-score system?