
Reactor Guy
This game is from ldjam.com, which is currently unavailable.
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HI ALL!
In the game you are a volunteer that is going to delay the nuclear reactor explosion in order to enable whole town emergency evacuation. You try to fix what is breaking, but you don't know exactly how (trial and error is the key). Manage reactor heat and your radiation until everyone is safe.
#EDIT: Fixed two bugs that I did not think about when released:
- two points minigame (the one in front) can't take both balls in one spot anymore (you need to properly try to find another)
- sliders now properly check proper position on mouse release (it does not count the position on mouse release but target position)
PS.:
That was awesome experience, as it was my first Ludum Dare, I wanted to participate in Compo category (I don't like taking it easy). I am quite happy of my work, I finished all that I wanted so please enjoy! :D
Programs that I used:
Gimp,
Aseprite,
Substance 3D Designer,
Blender,
Unity,
BoscaCeoil,
sfxr,
Audacity
PPS.:
Don't judge the code, it was a wild ride...
In the game you are a volunteer that is going to delay the nuclear reactor explosion in order to enable whole town emergency evacuation. You try to fix what is breaking, but you don't know exactly how (trial and error is the key). Manage reactor heat and your radiation until everyone is safe.
#EDIT: Fixed two bugs that I did not think about when released:
- two points minigame (the one in front) can't take both balls in one spot anymore (you need to properly try to find another)
- sliders now properly check proper position on mouse release (it does not count the position on mouse release but target position)
PS.:
That was awesome experience, as it was my first Ludum Dare, I wanted to participate in Compo category (I don't like taking it easy). I am quite happy of my work, I finished all that I wanted so please enjoy! :D
Programs that I used:
Gimp,
Aseprite,
Substance 3D Designer,
Blender,
Unity,
BoscaCeoil,
sfxr,
Audacity
PPS.:
Don't judge the code, it was a wild ride...