The jump physics are pretty good, though because it's a fixed height the game only gets so difficult. Generous horizontal movement and coyote time make every leap possible, it feels. If only we as humans had a never-ending stream of platforms to escape our world...
The game was enjoyable for the most part, though the player seemed to bounce on platfoms as they moved, which caused a bit of weirdness with the jumping, and the particles in the background were a bit hard on the eyes.
Nice entry, with pretty Pico-8 graphics and matching sound. I like the water animation and the sparking thingies in the sky. Controls feel good overall, but I think jumps with controllable height would feel better.
I think I completed it, the platforms stopped moving after 319 seconds. Nice game, was a little too easy though. Perhaps reduce the jump distance and make gravity a bit stronger so there is less time waiting in the air.
Simple, but effective game for the theme! The jump was a bit floaty, but I didn't really mind it. It may be nice to add a way to fall faster. Also, I kind of like how it looks like a sandstorm in the background. Nice work!
Good fundamentals, but after playing for 4 minutes I concluded that the game was basically unlosable except by human error. The floaty jump is very generous, and there doesn't really seem to be a difficulty curve increase. I think this game would be greatly improved by some pressure to add a sense of urgency. I also think a sense of urgency would improve our response to global warming irl but that's not really something I expect to change in the world when someone makes a video game.
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Fun and straight to the point, I liked the colorful graphics and the overall simplicity.
Would be cool to see an in-game score meter and some adjustments to the platforming physics :)