You are the new king of Lutraria. The people shout long live the king. But others want the crown. Stop their desires.
Gameplay
Stop usurpers to take the crown from you. Make everyone happy and aligned with you taking different decisions, but kill them if you feel their bad aura before they betray you. But the crown on your head will not last forever...
Really great game, feels like there is heaps of depth and ways things can play out for something made in 48 hours, the amount of feedback is nice and vague to keep you guessing but the randomness sometimes makes that frustrating (It's hard to work out what the AIs like or dislike before they kill you).
I wish there was something more active you could do to placate pissed off members of the court, I feel like one will just be fuming off in the corner as I talk to everyone but them until I die.
Nice idea that's well implemented with lots of options. I kept playing it so it must be fun and I think that all the features worked well. Aside from not being able to pick who to talk to, I also didn't love the music during the game but I did like the title screen music.
Very nice concept, and I love your interpretation of the theme :) It feels a bit too random to actually try to figure out a proper strategy to survive longer, but I guess that's the idea :D
Interesting game. Got to day 26 when someone with a very long name murdered me. I feel like it might be better if the options didn't appear until after the dialogue has rendered on screen but otherwise an intriguing entry. I liked the murdering.
It was very interesting messing with the different options each time I played it. I liked the randomly generated characters and different kinds of events and options for reacting to them. My only complaint is that some of the responses from your servants are not intuitive(like the reactions on warm welcoming). In moments randomness spoils the experience a bit.
Lots of "Reigns" vibes here. I love the detailed "kill" animation. I made it to day 22 by killing whoever was fuming. The "rude" vs "welcome" choice always seemed random, I didn't know what to do to make them happy. I guess that was the case for a lot of these choices. I wish I had some sort of signals that I could learn from. Maybe they were there and I didn't figure it out. It was interesting to try and find them. The music was pretty ominous which fit the vibe. Thank you for the game.
Thank you for your reviews and feedback! Very appreciated and useful.
This idea was hard to develop because the scope was getting bigger and bigger so I needed to make many cuts at some point or I couldn't deliver the game on time :-)
But, as @jibberwocky and @tiny-pig pointed, there is a big gameplay design error: you cannot choose who to kill. So, sometimes gets very fustrating to see characters with bad vibe fume getting close to kill you and you can't do anything.
Another mistake is not to mention that each character has a different personality or make it clear with some icons or stats in screen. As I noticed, this confused most of you (@rolly, @lesinvisible and @ubershmekel), so this is clearly a faulty design >_
This was a fun game to play! As others have said, I really liked playing it several times to try and figure out a working strategy. I do think that the welcome question worked quite well for figuring out the personality of the characters, and I quite liked how opaque the mechanics were. It made the guessing game of which option to pick more exiting.
A minor note, but I found the animation when choosing to kill a character a bit graphic. I realise that its a humorous addition, but perhaps an option to disable it would be nice if you chose to work further on the game. I do agree the game has potential, by the way! :)
Pretty funny that some people respond well to rude greetings. I like the idea a lot, unfortunately it seems the sort of gameplay loop that would live or die on quantity of content, which is more difficult for a short jam. Interface was good.
I don't think I am a good king. I felt like I didn't know what I was doing. I liked how unique the game was though! I haven't seen another game like this in LD50.
Nice and entertaining entry! I am not sure about something: are the responses (good, bad, neutral) something random or can they be guessed? I had a streak of being rude to someone and they not liking it and being nice to other and they not liking it xD
I had fun playing your game. Let the first one welcome warm, he was pissed Oo - so I was harsh to the next one, which he liked 😆 I played it several times to try different things. Sometimes it was a bit frustrating to get the correct answer. But maybe it's exactly what it feels like to be a king. Nice entry!
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I wish there was something more active you could do to placate pissed off members of the court, I feel like one will just be fuming off in the corner as I talk to everyone but them until I die.