Settling On Mars

Settling On Mars

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overall: 3.94
fun: 3.67
innovation: 3.48
theme: 4.25
graphics: 4.38
humor: 2.55
mood: 3.92
Settling On Mars. It probably wasn't a good idea...

You are tasked with leading the first alliance human expedition force to the red planet, it is up to you to ensure that the colony New Terra grows into a prosperous beacon of humanities potential amongst the stars. There is just one small issue, the non-stop meteor storms caused by the centuries of space waste left by careless billionaires littering the solar system.

Game Aim


Settling on Mars is a colony building/survival sim. You will attempt to grow your population and keep them alive by placing down buildings to extract resources from the barren red planet, increasing your population cap with houses, defending against deadly meteor strikes with turrets.

The goal is to hold out and keep your colony alive for as long as you can by keeping your population above zero. To do so you will need to keep your colonists well fed and housed. Survival alone is only half the battle however, with your second goal being to attain the highest possible peak population for a given run.

Repairing and Destroying#


Buildings can be damaged by meteor storms. Damaged buildings do not produce as much resources! If your building is damaged (on fire) then you can repair it using the repair tool (ui icon or r key). Repairing a partially damaged building is free, repairing a fully broken building (one which is rubble) costs the same as building from scratch. So be sure to repair before that happens!

Buildings can be deleted using the destroy tool (ui or x key). This will refund 50% of its build cost. Rubble can also be destroyed (for no resources WE THOUGHT OF THAT)

Hotkeys



* Camera Move - WASD
* Camera Zoom - Mouse Wheel
* Delete Mode - X
* Repair Mode - R

Building Types



* *Oil Pump*
Extract precious oil left from the fossilised remains of Martians long dead to fuel various buildings and contraptions in your colony.
* *Drill*
Extract sturdy Martian minerals from deep beneath the surface to fabricate your buildings with.
* *Farm*
Generate the lifegiving food and water needed to keep your population alive!
* *Warehouse*
Increase your storage capacity for rock and food stocks.
* *Oil Tower*
Increase your storage capacity for oil
* *House*
Increase your population cap
* *Radar*
Provide advanced warning for incoming meteor storms by displaying a timeline ui. The more radars, the further into the future you can see.
* *Turret*
Defend against incoming meteors to prevent them from destroying your buildings
* *Landing pad*
Provide a place for rockets containing shipments of new colonists to increase your population to land!
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