
SferePhall
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Delay the Sfere's inevitable Phall into the abyss as long as possible!
With explosives, anti-gravity fields, damping zones, barriers, and the ability to slow time at your disposal, you can drag'n'drop a range of obstacles that will slow the Sfere down.
That is, as long as you keep your spending within $10.00, not like the pandemic helped the Sfere Phalling Prevention Department's budget.
There's no way to get the ball stuck... or is there? You'll have to play to find out!
Controls:
* Drag'n'drop the items out from your tray at the bottom of the screen.
* Rotate with right mouse button.
* Escape to pause.
* Click "Help!" button for more.
Textures: photographed using Nokia 6.1, edited in GIMP
Music: composed in MuseScore 3 with its default sound font
Sound effects: recorded with Nokia 6.1 (things around the house + playing trumpet), edited in Audacity
Menu font: Patrick Hand by Patrick Wagesreiter via Google Fonts
3D models: Blender & Godot CSG
With explosives, anti-gravity fields, damping zones, barriers, and the ability to slow time at your disposal, you can drag'n'drop a range of obstacles that will slow the Sfere down.
That is, as long as you keep your spending within $10.00, not like the pandemic helped the Sfere Phalling Prevention Department's budget.
There's no way to get the ball stuck... or is there? You'll have to play to find out!
Controls:
* Drag'n'drop the items out from your tray at the bottom of the screen.
* Rotate with right mouse button.
* Escape to pause.
* Click "Help!" button for more.
Tools
Engine: Godot 3.4.4Textures: photographed using Nokia 6.1, edited in GIMP
Music: composed in MuseScore 3 with its default sound font
Sound effects: recorded with Nokia 6.1 (things around the house + playing trumpet), edited in Audacity
Menu font: Patrick Hand by Patrick Wagesreiter via Google Fonts
3D models: Blender & Godot CSG