
Sky Shepherd
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Delay the inevitable thunderstorm whilst collecting cloud wool!
Share your high scores with us!
CONTROLS
Rotate the sheep pen using the left and right arrows keys or the on-screen buttons.
Connect 4 or more sheep on the bottom row to shear them and collect wool. More sheep or more consecutive rows = bigger combo multiplier!
Click the ? in the top right of the game for more info.
OVERVIEW
Fussy cloud sheep keep entering the pen but won't leave for shearing without their friends.
Clear the sheep pen to collect cloud wool and keep the sheep happy.
Unhappy, crowded cloud sheep will cause a mighty thunderstorm!
DEVELOPMENT
Code and SFX by @ciaranw . Graphics and music by @teto .
A chill two and a half days jam for us this time (with full nights of sleep!) due to holidays and work. We made sure to go for something super simple to avoid having a complete mental breakdown... We were't sure whether to participate since we were busy but managed to come up with a concept within 30 minutes of seeing the theme on Saturday morning so here we are!
Development this jam was actually very smooth unlike previous jams. Given the simple nature of the game, we were able to add much more polish and extra features to give the game a completed feeling. We were even able to add a whole extra gameplay easter egg so good luck finding that! For the first time, we didn't need to cut any content and actually stopped for proper meals in between development!
We were able to put more time to music and sfx where we discovered my inability to make music and Ciaran's ability to mimic a sheep with disturbing accuracy.
The extra time we had may have gotten lost on Sunday evening when the gameplay came together. We did some very extensive play-testing having gotten somewhat distracted/addicted... Made that time back up after work on Monday pulling the last bits together and finally linking my hidden feature at the very last minute.
Overall, we really enjoyed taking it chill this time and made a much more polished game as a result. We hope you enjoy it too!
TOOLS
*Engine:* Godot
*Graphics:* Krita
*Audio:* Soundtrap/Audacity
DEVELOPER HIGH SCORES
Ciaran: 11,334
Teto: 23,372
Post release changelog:
- Remove restart button from secret screen
- Reduce secret frequency
- Fix music restarting incorrectly on game restart
- High score now lasts across page refresh