
Somnipathy
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
WISHLIST THE FULL GAME ON STEAM! COMING SOON!
Play it here from your browser!
Join our Discord to stay up to date on further development!
We all must sleep... eventually.
In this game from an award-winning team of mad-persons, you are being chased by sleep - literally and figuratively! What is real, and what is hallucination? Delay the inevitable arrival of unconsciousness as you make your way through the strangely amorphous confines of your apartment during a long, dark night of the soul.
Somnipathy was created by the Tearcell Studios team as their entry for Ludum Dare 50 and the attendant theme of "delay the inevitable". Inspired by the isometric 2.5D games and point-and-click adventures of a bygone age of gaming, you take the role of Aggy and click your way through their apartment while trying to fend off sleep.
Please check the in game About page under Settings the full credits and attributions listing!
Changelog: Jam-feedback Bug Fixes 1
- Fixed a serious crash bug
- Fixed Cellphone interaction
- was +50 score, -50 alert; now +50 score, -10 alert, -1 sanity
- Fixed lamp/light switch interaction
- was +15 sanity; now +15 alert
- Enemy no longer moves during dialog
- Slightly sped up BOTH you and the Enemy
- Starting values were 25 and 75; now 35 and 85)
- Slightly sped up natural Alert decay
- was 1 moving, 5 standing; now 1.5 moving, 5.5 standing)
- Fixed bug where the Enemy spawn timer would continue even if the game was paused
- Fixed many sprite y-sorting issues
- Fixed missing attribution in about page
- Fixed the Windows 11 non-start bug
- Fixed some exploits from interactables not depopping after use
Changelog: Jam-feedback Bug Fixes 2
- Fixed bug where Enemy could repeatedly attack you during dialog
- Fixed a bug that prevented use of the submit score button if you restart the level
- Fixed room connection logic at difficulty 1
- Adjusted Dialogic settings to avoid errors when spam clicking
- Fixed double spawning of opening dialog
- Fixed a broken animation on the Cats dialog exit
- Removed null pointer crash caused by Capital letters in folders
Changelog: Jam-feedback Bug Fixes final
- Fixed readability of HUD
- Fixed some typos that were REALLY bugging our writers
- Fixed broken links in the credits in the HTML5 build
- Fixed some broken interactables (tables, cat in the 'unknowable' room)
- Reduced the threshold of difficulty increases by 1
- Increased the chance to end up in the 'unlikable' room at difficulty 3
- Increased high score board display from 100 to 150
Play it here from your browser!
Join our Discord to stay up to date on further development!
We all must sleep... eventually.
In this game from an award-winning team of mad-persons, you are being chased by sleep - literally and figuratively! What is real, and what is hallucination? Delay the inevitable arrival of unconsciousness as you make your way through the strangely amorphous confines of your apartment during a long, dark night of the soul.
Somnipathy was created by the Tearcell Studios team as their entry for Ludum Dare 50 and the attendant theme of "delay the inevitable". Inspired by the isometric 2.5D games and point-and-click adventures of a bygone age of gaming, you take the role of Aggy and click your way through their apartment while trying to fend off sleep.
Please check the in game About page under Settings the full credits and attributions listing!
Changelog: Jam-feedback Bug Fixes 1
- Fixed a serious crash bug
- Fixed Cellphone interaction
- was +50 score, -50 alert; now +50 score, -10 alert, -1 sanity
- Fixed lamp/light switch interaction
- was +15 sanity; now +15 alert
- Enemy no longer moves during dialog
- Slightly sped up BOTH you and the Enemy
- Starting values were 25 and 75; now 35 and 85)
- Slightly sped up natural Alert decay
- was 1 moving, 5 standing; now 1.5 moving, 5.5 standing)
- Fixed bug where the Enemy spawn timer would continue even if the game was paused
- Fixed many sprite y-sorting issues
- Fixed missing attribution in about page
- Fixed the Windows 11 non-start bug
- Fixed some exploits from interactables not depopping after use
Changelog: Jam-feedback Bug Fixes 2
- Fixed bug where Enemy could repeatedly attack you during dialog
- Fixed a bug that prevented use of the submit score button if you restart the level
- Fixed room connection logic at difficulty 1
- Adjusted Dialogic settings to avoid errors when spam clicking
- Fixed double spawning of opening dialog
- Fixed a broken animation on the Cats dialog exit
- Removed null pointer crash caused by Capital letters in folders
Changelog: Jam-feedback Bug Fixes final
- Fixed readability of HUD
- Fixed some typos that were REALLY bugging our writers
- Fixed broken links in the credits in the HTML5 build
- Fixed some broken interactables (tables, cat in the 'unknowable' room)
- Reduced the threshold of difficulty increases by 1
- Increased the chance to end up in the 'unlikable' room at difficulty 3
- Increased high score board display from 100 to 150