
Spiraland
This game is from ldjam.com, which is currently unavailable.
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A rogue-like platformer built mostly to test out spawning an infinitely expanding spiral of platforming challenges.
The goal is ever moving so... expect delays... sorry I know that's kinda shoehorned in. I was hoping for the teleportation theme if I'm honest and this is what I wanted to build.
It's built with modular levels spawned in on a grid generated in a spiral pattern ala Ulam's Spiral. Ulam's spiral is all about Prime numbers, and I didn't do anything special with the primes, ran out of time, but I think with more time to design levels and challenges and a few more mechanics this could turn into something proper.
* Space to jump, double jump, and triple jump
* Hold down left mouse button to target your teleport, release to zip to your target (You can only do this if you have the triangle powerup)
Avoid the red stuff, get the rainbows
The goal is ever moving so... expect delays... sorry I know that's kinda shoehorned in. I was hoping for the teleportation theme if I'm honest and this is what I wanted to build.
It's built with modular levels spawned in on a grid generated in a spiral pattern ala Ulam's Spiral. Ulam's spiral is all about Prime numbers, and I didn't do anything special with the primes, ran out of time, but I think with more time to design levels and challenges and a few more mechanics this could turn into something proper.
Controls:
* WASD for movement (I used Godot's physical keys, so it should work on non QWERTY keyboards)* Space to jump, double jump, and triple jump
* Hold down left mouse button to target your teleport, release to zip to your target (You can only do this if you have the triangle powerup)
Avoid the red stuff, get the rainbows