Tanky the Eternal Tank
Play Tanky in his never ending adventure through randomized rooms with randomized blocks and enemies.
You will get rewarded for dying and punished for level completion with upgrades and forced downgrades.
You will inevitably complete levels and die, up to you how you upgrade and downgrade your stats!
See how far you get and post your highest level screen shot in the messages!
Thank you for rating and playing our game.
HOW TO PLAY
WASD to move, E for Spin Attack, Space for jump and Double Jump.
GOAL: Get the key and open the door to proceed to the next level. You can proceed to the next level by going through the FAR right door. Boss fight 2 rounds round!
When you Die, you can choose a bonus. When you complete the level you choose your demise.
Level difficulty scales and you can make it easier or harder depending how you play it!
You will get rewarded for dying and punished for level completion with upgrades and forced downgrades.
You will inevitably complete levels and die, up to you how you upgrade and downgrade your stats!
See how far you get and post your highest level screen shot in the messages!
Thank you for rating and playing our game.
HOW TO PLAY
WASD to move, E for Spin Attack, Space for jump and Double Jump.
GOAL: Get the key and open the door to proceed to the next level. You can proceed to the next level by going through the FAR right door. Boss fight 2 rounds round!
When you Die, you can choose a bonus. When you complete the level you choose your demise.
Level difficulty scales and you can make it easier or harder depending how you play it!



Comments42
I think the "game feel" can be improved such as a cycling attack :)
Watching enemies jump as they try to escape is a lot of fun.
The mechanics are very simple, but they work very well. Great job.
Also let's flying high!
I feel that the platforms fell too quickly and when the player is behind an enemy, you cant see your health at all. I often ended up running to the other side and staying on stable ground or leaving early.
Enemies can be a little simplistic and tedious at times. They all seem to just move toward the player, jump if needed and attack if can. This is fine for some enemies but I wish there was more variety, such as ranged enemies that stay still, enemies that charge in a burst, or enemies with more than one attack.
The player controller feels good to move around, the gameplay was easy to grasp, and it felt decently polished. Great job!
You could make the attack sound less repetitive by randomly altering the pitch of the sound every time.
Pretty good graphics and audio as well.
Didn't seem like there was a point to killing the regular enemies, unless I missed something.
The first boss changed from a ghost to Minotaur after I died. Not sure if that was intentional. I was also able to jump on top of it and cheese it.
Initially we did have it that all enemies had to be cleared, but time got the best of us :)
Great game! I have a lot of fun!