
The Average Quest
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Prologue
This is my fourth time attending this jam. As always, I really enjoyed it, even if there were fewer ideas this time. The last few jams I worked together with one of my best friends, only this time we decided to try it the hard way: "Back to roots, lets do Compo".
The Game
The Average Quest is a relaxing platformer where you only have to feed a "beast". There is no time pressure and no death, but well-known and timeless game mechanics. After each feeding, there's a chance that elements will unlock to get you to places you couldn't get to before (aka Metroidvania).
The Development
This time I decided to create a pixel art game. I kept doing something along these lines and suddenly "Ludum Dare" was right around the corner again, wonderful! Of course I've built up theoretical knowledge over time (color palette, consistency, etc.)
But now I wanted to know if I could create a reasonably coherent game in this style in a short time, since I haven't really made pixel art "seriously" up to now.
Shoutout
My good old jam buddy @leorid also developed a solo game alongside me. I would be happy if you check out his game too: Play and rate **Be the inevitable**