
The Final Day
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
The city of Cirus is under attack, and you have less than 24 hours to prepare and fight the threat. But thanks to an old instrument, you will be able to repeat these 24 hours until the evil is eliminated.
In this cRPG, you will find a challenge worthy, if you have the courage and determination.
-Use arrow keys to navigate the menu.
-Use ENTER to confirm an action, and ESC to cancel.
-To select items in the menu, use UP/DOWN.
--Combat
You use 2d6+ATK (2 6 side dices) to hit your enemies, who use defense to protect themselves.
If you need to defend yourself, you can add 2D6 to your defense until your next turn.
If the situation worsens, you can try to escape and return to the city.
You can also use unlimited items during combat.
You have four attributes.
Attack,
Defense,
Damage,
Health points,
You can upgrade your attributes in the INN, using your coins obtained from the monsters.
You can also buy weapons and armor to make yourself stronger.
Items can only be obtained by exploring areas.
To win, you must destroy the Angel of Life, it will spawn at the end of 24 hours. You can also fight him at any time by entering the city portal.
If you are about to die in final combat, use the given instrument to return to the beginning of the day.
There are 3 places to explore, the forest, the caves, and the ruins. Each of these places has different rewards.
The Forest is the fastest to explore (1 minute per move) and you can find all the potions available in the game.
The caves hide attack items, however, it is not possible to find healing items, so explore carefully.
Ruins have no items, only monsters. However, the rewards in coins are much higher!
For this Ludum Dare, I used
gameMaker (formerly Game Maker Studios 2)
Aseprite for pixel art.
sfxr for the sound effects.
And Bosca Ceoil for the creation of the songs.
I also used the following fonts
https://somepx.itch.io/humble-fonts-gold
https://www.kenney.nl/assets/kenney-fonts
At the moment I'm publishing in the game, I'm pretty tired so I couldn't see all the bugs.
So far I know that:
The Angel of Life music doesn't play the second time you come back to fight. (HTML5)
When you die in combat, you are simply taken to the game over screen. (All versions)
Some monsters start combat with 0 health.
Some monsters give A LOT of coins, and some don't give any coins at all.
I also believe there are some spelling errors, but I haven't found any in my brief look now.
Hope you like it! And don't forget to tell me what you think.
The source code is available for download on GitHub.
In this cRPG, you will find a challenge worthy, if you have the courage and determination.
-Use arrow keys to navigate the menu.
-Use ENTER to confirm an action, and ESC to cancel.
-To select items in the menu, use UP/DOWN.
--Combat
You use 2d6+ATK (2 6 side dices) to hit your enemies, who use defense to protect themselves.
If you need to defend yourself, you can add 2D6 to your defense until your next turn.
If the situation worsens, you can try to escape and return to the city.
You can also use unlimited items during combat.
You have four attributes.
Attack,
Defense,
Damage,
Health points,
You can upgrade your attributes in the INN, using your coins obtained from the monsters.
You can also buy weapons and armor to make yourself stronger.
Items can only be obtained by exploring areas.
To win, you must destroy the Angel of Life, it will spawn at the end of 24 hours. You can also fight him at any time by entering the city portal.
If you are about to die in final combat, use the given instrument to return to the beginning of the day.
There are 3 places to explore, the forest, the caves, and the ruins. Each of these places has different rewards.
The Forest is the fastest to explore (1 minute per move) and you can find all the potions available in the game.
The caves hide attack items, however, it is not possible to find healing items, so explore carefully.
Ruins have no items, only monsters. However, the rewards in coins are much higher!
For this Ludum Dare, I used
gameMaker (formerly Game Maker Studios 2)
Aseprite for pixel art.
sfxr for the sound effects.
And Bosca Ceoil for the creation of the songs.
I also used the following fonts
https://somepx.itch.io/humble-fonts-gold
https://www.kenney.nl/assets/kenney-fonts
At the moment I'm publishing in the game, I'm pretty tired so I couldn't see all the bugs.
So far I know that:
The Angel of Life music doesn't play the second time you come back to fight. (HTML5)
When you die in combat, you are simply taken to the game over screen. (All versions)
Some monsters start combat with 0 health.
Some monsters give A LOT of coins, and some don't give any coins at all.
I also believe there are some spelling errors, but I haven't found any in my brief look now.
Hope you like it! And don't forget to tell me what you think.
The source code is available for download on GitHub.