The Long Journey Home
NOTE: This page is being actively constructed. Pardon our Dust!
The Long Journey Home is a small chill adventure in the endless skies, you are a Courier, delivering mail to the islands along your path as you head back home. Your ship will decay while it is being used, and will eventually fail, you must deliver packages, earn gilders, and pay for repairs at the islands along the way.
Made in our custom version of Unreal Engine 4.27.2
Credits:
Art: Kait Peavler
Audio: Meghan Crosgrove
Programming: Nick Crosgrove
Controls:
Partial Controller Support.
[W][A][S][D] / (Left Stick) to Move.
(Mouse) / (Right Stick) to Rotate Camera. (Camera will not rotate while flying Airship).
[E] / (A) to Interact.
Known Issues:
Some folks are reporting a Fatal Error crash on some processor types. We're working on tracking these issues down and fixing them.
Flotsam and Debris are not spawning in the world for most people.
The Long Journey Home is a small chill adventure in the endless skies, you are a Courier, delivering mail to the islands along your path as you head back home. Your ship will decay while it is being used, and will eventually fail, you must deliver packages, earn gilders, and pay for repairs at the islands along the way.
Made in our custom version of Unreal Engine 4.27.2
Credits:
Art: Kait Peavler
Audio: Meghan Crosgrove
Programming: Nick Crosgrove
Controls:
Partial Controller Support.
[W][A][S][D] / (Left Stick) to Move.
(Mouse) / (Right Stick) to Rotate Camera. (Camera will not rotate while flying Airship).
[E] / (A) to Interact.
Known Issues:
Some folks are reporting a Fatal Error crash on some processor types. We're working on tracking these issues down and fixing them.
Flotsam and Debris are not spawning in the world for most people.



Comments18
From a gameplay standpoint, I wish the airship would fly faster. And I'm not sure if I'm bad at the game, or if you're meant to die really early. I didn't get enough repairs from the first island, and so I died without being able to fly to another destination island. Unsure if that part was the intended experience, or if I missed something, or if something could have been differently communicated.
In any case, I enjoyed playing this game and love your team's art style!
The boat speed thing is very odd, I wish there was a fixed framerate in UE4 so I could tie the physics to that, I suspect the delta time is the culprit, as it seems to vary from machine to machine.
Anyway, I know the above paragraph was pretty negative, but I really enjoyed the game! Also I like how the islands don't have invisible walls (or at least one of them didn't) and I was able to just hop off into my death. ha! Great game!
Thanks for Playing!
As a designer there were some interesting choices that I really appreciated, like this idea of holding a key down to advance in a menu, thus ensuring intention.
The thing that I am most impressed with, beside the mood, is just how captivated I was for the first like 5 minutes. Learning about this little world and it's rules, enjoying the atmosphere and the art. Like this thing kept me entertained for a good 10 minutes.
This project really feels like an open canvas for producing something a bit bigger with more features and content. Thanks for sharing!
One more thing: some puffy clouds would really spice up that gray skybox.
Even as a proof of concept, there's a lot to love here. You nailed the character design, the world, the style and vibe of the game. At the moment it's a little slow, especially travelling between islands, but still super charming and engaging! Fantastic entry, hope to play more of it in the future! :smile:
Reminded me a lot of Summer in Mara, both in terms of art and mood.
Good job, I hope your game we'll reach the 20 rates with this little rating from me