They Are Coming
Story
*Ah! I remember the beginning of spring as if it was yesterday.
It was a beautiful evening with a gleaming sky I have never seen before ... almost resembling northern lights.
Jane and the kids were hiking up to the mountains to have a better view.
Back then we didn't know that this phenomenon was the beginning of the end.*
Help our lone hero to survive as long as possible to delay the inevitable demise he will face in a world that has changed forever.
Controls
- WASD to run
- Space to dash
- Left Mouse to shoot
- Esc or P to get into the Menu
-> It is highly recommended to use the Windows-Download for an optimal experience! <-
__________________
The Team
- PeaNud (Phil): Game Design, 3D Art & Programming
- Walnut (Marc): Game Design & Programming
- Xenobey (Luke): 3D Art, Map Design, Game Design
Everything (except Sounds) has been handcrafted by us in the last 3 days.
I hope you all had the same amount of fun that we did.
Cheers
*Ah! I remember the beginning of spring as if it was yesterday.
It was a beautiful evening with a gleaming sky I have never seen before ... almost resembling northern lights.
Jane and the kids were hiking up to the mountains to have a better view.
Back then we didn't know that this phenomenon was the beginning of the end.*
Help our lone hero to survive as long as possible to delay the inevitable demise he will face in a world that has changed forever.
Controls
- WASD to run
- Space to dash
- Left Mouse to shoot
- Esc or P to get into the Menu
-> It is highly recommended to use the Windows-Download for an optimal experience! <-
__________________
The Team
- PeaNud (Phil): Game Design, 3D Art & Programming
- Walnut (Marc): Game Design & Programming
- Xenobey (Luke): 3D Art, Map Design, Game Design
Everything (except Sounds) has been handcrafted by us in the last 3 days.
I hope you all had the same amount of fun that we did.
Cheers



Comments33
Chainsaw Cheerz
One question - how did you solve the issue of preventing player hands and weapon intersecting with the environment? I saw that usually it's done by rendering them on separate camera, but WebGL doesn't support that (at least it didn't work for my game). I ended up using additional render pass to do that but maybe there is a better/easier way to do that.
The mouse sensitivity is very high at the beggining but it can be change in the options (althought everytime you die it goes up a little bit, a bug maybe?).
The music menu doesn´t loop, so when afters it finishes, the game becomes silent.
You could add a bit of variation in the sounds and make the gameplay music more intense to make the player feel that he´s being under attack. As I said earlier, it matches to be a pacing game rather than an shooter one.
Althought these are details, the game itself is very well done. Congratulations!
The flying bots are definitely more interesting than the normal ones.
Got to wave 7 by barricading me next to the stairs. But then too many flying bots appeared.
The camera movement was a bit fast. Made it hard to aim.
Had a good time with the game. Good job!
Good job with the game. Great atmosphere and very punchy hit indicator :)