It's a race against time! How many people can you save before the bomb goes off?
My second ever Ludum Dare and my first finished game. I came in to this one with a decent plan and it worked well. Next time I will need to narrow my scope a lot since I struggled with adding content. Overall though i'm happy with this, there's not much else I could have done besides write my own music for it, but that would have meant I couldn't finish. Looking forward to the next one.
Added v1.1: * Fixed navigation issues that caused NPCs to run through objects. * Added collision for things I missed. * Added a "Start Over" option at the end.
This was really cool!! The twist at the end 😳 It was great that there was some strategy involved to grabbing some people, then activating an extinguisher, then grabbing some more, etc. I had to redo a few levels and still couldn't save everyone! Awesome job!!
Cool game. I liked the feeling of rush it gives you. The art was also neat and it felt really polished entry. It was a bit confusing sometimes when the people were running through the objects and you had to go around them.
Thanks for the feedback! I'm glad the rush it gives you wasn't just on my end. Originally I had the NPCs run to the exit automatically, but it felt a bit flat. As soon as I switched to requiring you to talk to them it added a LOT to the gameplay and actually felt like a challenge.
I fixed the navigation issues for NPCs, turns out adding things last minute means you forget to update the navpoly hahaha
I liked the idea of using various items to stop the fuse, though I had a problem with figuring out where I was at the start of level without moving, and also wasn't sure about some objects I could go through, maybe create more depth by using shadows? Nice quick game with a ending twitst though 😄
@lonelyliongames The art was a time sink for sure. I spent waaaaaay too long on it, it's something i'll change for the next LD. 15/20 is not bad at all, the second level is a challenge.
@ironfred Cheers buddy. The level design was changing all the way up to the deadline hahaha It somehow worked itself out though.
@apostle Yea I agree, I reduced the interaction area quite late on and I had some issues with not triggering things. I chalked it up to being part of the challenge but it could be more consistent for sure. Thanks for the feedback!
@osh-studio Haha 16/20 is pretty good. It takes a fair few attempts to get past that I think. I wish I had time to make my own songs for it, but yea, it ties everything together.
@noiyy Yup, that was an issue I noticed late on (I made the character sprite about 2 hours before the end, they were just rectangles before that haha), I wish I changed them because it is annoying to lose where you are when things get hectic. Objects collisions were something I should have refined for sure. You have no idea how much I wanted to add shadows hahaha, if you notice, I had some in the first level, but then the sprites got more complex, I had to ditch them because of the draw order. I could have had a separate sprite shadow layer I guess, but I was sick of making art at that point 😆 . Appreciate the feedback mate!
Nice game idea! The controls were a bit hard - I often ran into obstacles, was stuck, was pushed by other people, couldn't interact with an object I was standing nearby until I approached it from a right angle, etc, everything with no feedback from the game. Such things are quite frustrating when you're trying to act as quickly as possible :) A fun game overall, good job.
Great submission! I had a blast(haha, get it? because it's about bombs. I'm sorry) playing it. Interaction zone may be a bit small vertically, at least for my taste. Absolutely love the art, moreover it fits perfectly with the music. I feel like player don't really have time to discern which object will speed up or slow down the fuse. One more thing, personally I don't find the game quite fits the theme because you don't really delay the explosion. I don't know, if you have your own view on this, please kindly let me know. Overall, a very solid game. Thank you, great work!
Cool idea! I really like the art and music! The gameplay was really addictive and I always wanted get the best score! Sometimes interacting with the objects were a bit hard but otherwise such a goood game!!
Pretty nice game! It's as addicting as it's simple. You also did a good choice with the music. It really makes the player hurry, haha. After many tries I didn't manage to save more that 4 people, but.. maybe I am just not that skillful. At least - had fun! Good entry!
Pretty nice game! I especially liked the pixel art graphics, and the sound went well with them. One thing that did confuse me is initially I assumed that people actually had to get to the door by the time the bomb went off to count, and I also assumed that you could exit the level by interacting with the door. However, I realized how it worked pretty quickly.
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I fixed the navigation issues for NPCs, turns out adding things last minute means you forget to update the navpoly hahaha
The art is definitely a highlight, great job!
I'm not a very good hero as I was only able to safe 15 people but I had fun
I didn't expect positive feedback to be honest haha, I appreciate it.
@vidu Thanks!
@lonelyliongames The art was a time sink for sure. I spent waaaaaay too long on it, it's something i'll change for the next LD. 15/20 is not bad at all, the second level is a challenge.
@ironfred Cheers buddy. The level design was changing all the way up to the deadline hahaha It somehow worked itself out though.
@brandless Thanks!
@apostle Yea I agree, I reduced the interaction area quite late on and I had some issues with not triggering things. I chalked it up to being part of the challenge but it could be more consistent for sure. Thanks for the feedback!
@mrscom Cheers mate.
@osh-studio Haha 16/20 is pretty good. It takes a fair few attempts to get past that I think. I wish I had time to make my own songs for it, but yea, it ties everything together.
@noiyy Yup, that was an issue I noticed late on (I made the character sprite about 2 hours before the end, they were just rectangles before that haha), I wish I changed them because it is annoying to lose where you are when things get hectic. Objects collisions were something I should have refined for sure. You have no idea how much I wanted to add shadows hahaha, if you notice, I had some in the first level, but then the sprites got more complex, I had to ditch them because of the draw order. I could have had a separate sprite shadow layer I guess, but I was sick of making art at that point 😆 . Appreciate the feedback mate!
Overall, a very solid game. Thank you, great work!