Time Wyrd

by tobius
co-authored: @adam-martin
Overall★★★★★★★★★★2.88
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★2.36
Theme★★★★★★★★★★3.17
Audio★★★★★★★★★★2.71
Humor★★★★★★★★★★2.18
Mood★★★★★★★★★★2.73

Story

A race against time! How far will you make it before FATE catches you?

As a Time Wyrd you have the power to manipulate time, this makes you valuable (and dangerous) so you are constantly hunted, always minutes away from capture, or worse...

Race to your seat of power, the Time Stone, to amplify your time stopping power to delay your pursuers as long as possible!

How to Play

* WASD - Move
* Shift - Sprint
* Space - Jump

High Score

Race to the end as fast as possible, and post your high score in the comments!

Credits

* Level
* 1, 4 - Adam
* 2, 3, 5 - Tobius
* Music - Tobius
* Sound Effects - Adam
* Coding - Adam, Tobius
* Level 4 starfield skybox - Adam

Screenshots



*NOTE: THE HTML BUILD IS LAGGY ON SOME COMPUTERS, IF THIS IS YOU PLEASE DOWNLOAD THE WINDOWS VERSION*
Tools: Unity

Comments14

Colombo6 Apr 2022, 01:21
Nice game, it gave me old tomb raider sort of vibes. Sometimes I would get stuck in the collisions but overall a fun game kind of a bummer you had to start from the beginning when the time runs out I wanted to see all the levels
Quartzite6 Apr 2022, 01:22
Fun game! Had some collision issues (getting stuck on walls, not being able to jump next to the stairs, etc), but still entertaining. The level design was really cool and varied, which made the game fun to play. Nice job!
Quinn_Patrick6 Apr 2022, 01:27
I got 3877 years, 196 points. I'm not really sure what those mean, but there are some things I like about this. It's cool how the levels have branching paths. Most of your issues are technical. The framerate chugs in the first level, and collisions aren't configured correctly (remember to always move RigidBodies using AddForce(), not altering the transform directly!) but I definitely had a good time playing this.
SasquatchBStudios
SasquatchBStudios6 Apr 2022, 01:34
Boosts and Jump pads were a nice addition to keep the pace going nicely. I appreciated just how many clocks there were to collect as I always had a mini-objective to keep me going forward.

I found the collisions frustrating. I got stuck trying to turn corners multiple times, I think there may be too much friction on the walls.

Congrats on the game, cheers!
BoxedMeatRevolution
BoxedMeatRevolution6 Apr 2022, 01:42
I made it to the end with a fraction of a second to go, and delayed the inevitable by 2215 years! I think you guys did a good job building the levels, and making them appropriately difficult. Fun game!
SilverlyBee6 Apr 2022, 13:28
The camera was a bit wonky and sometimes I had collision issues (specially with the boosters), but overall solid game and terrific game design! Don't know if 3604 years are enough but it sure was hard to get there
yusovv
yusovv6 Apr 2022, 17:12
This is not the best result, but I liked the game
Cody Holt8 Apr 2022, 01:21
It wasn't the prettiest when the red half pipes started coming into play, but it was a nice little game. In some ways similar to our submission as well though two very different games. Ours had some floating clocks in it too.
Adam Martin8 Apr 2022, 03:08
@cody-holt I played yours as well, great job and yours had way more balancing they ours.
JuhrJuhr
JuhrJuhr9 Apr 2022, 11:13
I love lo-fi speed runs like this :)
Going from the "Temple" world to the "Space" world was super cool, more varied worlds would be great.
Nice job!
LDJam user 27954610 Apr 2022, 13:02
Nice game. I found it a bit difficult to tell where I was going/where I had been since everything looks the same. I liked it otherwise. Fun level design. I also liked how the timer stopped the clock instead of adding time. I effectively does the same thing but feels different and better to me.
Gandelianna
Gandelianna10 Apr 2022, 18:33
It was nice to collect pretty clocks^^ Nice job!
Tyler M
Tyler M10 Apr 2022, 23:29
Rad game! I'm impressed you guys were able to put this together so quickly!
Tobias Kiehnlein18 Apr 2022, 18:54
This is a really nice entry :thumbsup:. I got stuck on or in walls sometimes, which was a little disorienting, but other than that it was a really fun game.

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